-- [ Picked text/plain from multipart/alternative ] add in sv_maxrate sv_minrate NIC Speed Backbone/Switch Network it is connected to Whether the server is pingboosted and what method used!
On 4/28/05, gr <[EMAIL PROTECTED]> wrote: > > Probably been asked before and beaten to death - if so, perhaps someone > could point me at some info resources on this... But: > > I have read what seems to be a reasonable model for determining the > bandwidth to player requirements - but I am wondering if anyone has > captured > any info pertaining to the number of concurrent game servers running on a > single host. > > Assuming a 100Mbps 2-hop connection to a primary pipe provider and, say, > 80% > bandwidth utilization, it would seem that the theoretical maximum number > of > concurrent SRCDS players would be in the order of 1600 give or take. So, > using very simplistic arithmetic - I would arrive at a bandwidth > constraint > of about 100 * 1.6 = 160 concurrent srcds instances on one link - assuming > a > playerslot utilization of 60%. So now, the question is, what kind of iron > would you need to support that number of concurrent games? > > I know this can be an apples and oranges kind of a deal - but what have > various admins been able to achieve in terms of maximum concurrent games > per > host with acceptable game play performance? > > Where do you hit the wall? Iron or bandwidth? > > Maybe answers in this kind of format would help establish some baseline > uniformity: > > Processor family and speed > # of Processors (btw, how responsive is SRCDS performance to multi > processors configs?) > Physical memory > OS > Fps and tickrate > Average playerslot utilization (how full are the games, approximately) > > I would be very interested in the community's opinions regarding this > question (how much iron would it take?) > > Back to the multi-processor item for a sec... > > What impact does a dual processor config actually have on SRCDS > performance > - and what kind of things can be done to take advantage of the extra > horses? > > Final question: does anyone have any comments about the impact of popular > mods (say ManiAdmin)on host capacity and game performance, generally? > > Cheers, > Frazer > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

