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add in
 sv_maxrate
sv_minrate
NIC Speed
Backbone/Switch Network it is connected to
Whether the server is pingboosted and what method used!

 On 4/28/05, gr <[EMAIL PROTECTED]> wrote:
>
> Probably been asked before and beaten to death - if so, perhaps someone
> could point me at some info resources on this... But:
>
> I have read what seems to be a reasonable model for determining the
> bandwidth to player requirements - but I am wondering if anyone has
> captured
> any info pertaining to the number of concurrent game servers running on a
> single host.
>
> Assuming a 100Mbps 2-hop connection to a primary pipe provider and, say,
> 80%
> bandwidth utilization, it would seem that the theoretical maximum number
> of
> concurrent SRCDS players would be in the order of 1600 give or take. So,
> using very simplistic arithmetic - I would arrive at a bandwidth
> constraint
> of about 100 * 1.6 = 160 concurrent srcds instances on one link - assuming
> a
> playerslot utilization of 60%. So now, the question is, what kind of iron
> would you need to support that number of concurrent games?
>
> I know this can be an apples and oranges kind of a deal - but what have
> various admins been able to achieve in terms of maximum concurrent games
> per
> host with acceptable game play performance?
>
> Where do you hit the wall? Iron or bandwidth?
>
> Maybe answers in this kind of format would help establish some baseline
> uniformity:
>
> Processor family and speed
> # of Processors (btw, how responsive is SRCDS performance to multi
> processors configs?)
> Physical memory
> OS
> Fps and tickrate
> Average playerslot utilization (how full are the games, approximately)
>
> I would be very interested in the community's opinions regarding this
> question (how much iron would it take?)
>
> Back to the multi-processor item for a sec...
>
> What impact does a dual processor config actually have on SRCDS
> performance
> - and what kind of things can be done to take advantage of the extra
> horses?
>
> Final question: does anyone have any comments about the impact of popular
> mods (say ManiAdmin)on host capacity and game performance, generally?
>
> Cheers,
> Frazer
>
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