mike, I own a game server co, and have a script that allows others to update their servers (windows). It is not a pain, nor an inconvenience.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Mikee Sent: Friday, May 06, 2005 1:25 AM To: [email protected] Subject: Re: [hlds] Source Dedicated Server release soon It has been the case that Windows servers that a number of major server networks use (Rcon Gamer, Art of War, etc.) have not been given the -autoupdate feature by Valve that Linux servers have....so both of you are right or wrong depending on how you look at it. Windows servers have to be manually stopped. Then, if you don't have a VNC or Remote Desktop interface, which is quite rare for game server rentals, a manual updatetool procedure must be run on a user's home "dummy" windows mirrored server installation, and then the changed files must be located by looking at file dates, separated out, and manually uploaded via FTP. Valve has never given two shits about the contortions that windows server admins have to go through with their updates if an admin only has FTP access to their server. Depending on the Server Rental Company to do your updates in a timely manner, and without overwriting other key files is a pain in the ass, and unreliable. ----- Original Message ----- From: "Clayton Macleod" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, May 06, 2005 1:03 AM Subject: Re: [hlds] Source Dedicated Server release soon > you couldn't be more wrong. Of course they run under steam. And if you > have your startup command-line written properly, the server will > automatically update to the latest code just by going 'rcon quit' and > nothing else. Mandatory updates don't even require any user > intervention, providing people are actually playing on the server. > Mandatory updates are automatically forced upon a map change, so if > people are playing while an update has been forced it will > automatically quit on its own and update once the map changes. > > On 5/5/05, Ned Haskin <[EMAIL PROTECTED]> wrote: >> What you never understood is that, dedicated servers don't run under >> steam, and there for require manual >> updates using the hldsupdatetool.exe, while the server is not running. > > -- > Clayton Macleod > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

