I thought of this too... But wouldn't it also kick people that lag?
The lagging player can sometimes move very fast after lagging for 5 seconds
or so...

From: "Ruiner" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: Re: [hlds] Speed hack detection?
Date: Wed, 18 May 2005 13:37:50 -0400
Reply-To: [email protected]

I'm pretty sure that would be possible. I've personally played a lot with
the engine on server-side, and was able to fix a lot of engine problems.
(mostly for TFC) - http://sparky.konspiracy.org/server - ie, fixing nail
gren exploits, kicking people who spam in front of respawn doors, etc..
you
definately know the positions of the players and could compare. it could
be
an interesting project.

----- Original Message -----
From: "Andrew Armstrong" <[EMAIL PROTECTED]>
To: <[email protected]>; <[email protected]>
Sent: Wednesday, May 18, 2005 10:40 AM
Subject: [hlds] Speed hack detection?


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey,

Im sending this to hlcoders and hlds lists.

Im curious, is it possible for hlcoders via a plugin or whatnot to track
player positions?
What about through console messages with a cvar turned on?

Surely if you can tell a player is moving at X/units per second he is
using speed hack and to instantly ban, no?

Or does the SDK not provide such interactivity?

- Plasma



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