country and western? did I miss something?
----- Original Message -----
From: "Whisper" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, May 20, 2005 12:00 PM
Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?


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[ Picked text/plain from multipart/alternative ]
We like both types of music here
Country AND Western!
:D

On 5/21/05, sprout <[EMAIL PROTECTED]> wrote:

I run 2 40 person servers on a p4 3.0 ghz 1 gig of ram with about 40 people total im running about 85% usage(working on getting a duel processor computer) that should fix alot of my problems with low fps ----- Original Message ----- From: "Ian mu" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, May 20, 2005 3:09 AM Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?


> Out of interest, how much cpu do others think a 40 slot game server > would take when fully loaded? Not sure if you said what spec the CPUs > are. I'd probably guess its about right (can't be "that" far off > whatever) and expect most current CPUs to hit 85% or so with that. > > On 5/20/05, Whisper <[EMAIL PROTECTED]> wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> There does appear to be a correlation between the FPS and the CPU numbers >> The 18 player server though seems to cope quite well with: >> fps_max 600 >> sv_maxrate 2000 >> sv_maxupdaterate 120 >> tickrate 100 >> whilst maintaining >500 FPS >> The 40 player server though (which I never expect to run constantly at > >> 500 fps) seems to cope quite well with: >> fps_max 600 >> sv_maxrate 2000 >> sv_maxupdaterate 100 >> tickrate 66 >> The but the overall playing experience on the 40 Player server for >> people >> with client computers that can keep up, results in a excellent end result >> especially considering the numbers of players. >> On 5/20/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote: >> > >> > Look at the FPS though... it drops, right? >> > And maybe the stats command stress the CPU or HLDS? :-) >> > >> > >> > >> > -----Original Message----- >> > From: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper >> > Sent: 20. mai 2005 06:05 >> > To: [email protected] >> > Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean? >> > >> > >> > -- >> > [ Picked text/plain from multipart/alternative ] >> > Clayton the sampling might be correct, but how would that explain >> > the >> > results I get when I spam "rcon stats" into console and receive numbers >> > that >> > are all within 10% of each other? >> > Here is exmple: >> > 14:03:37 stats >> > 14:03:37 CPU In Out Uptime Users FPS Players >> > 86.53 73784.24 227882.64 177 6 56.87 39 >> > 14:03:38 stats >> > 14:03:38 CPU In Out Uptime Users FPS Players >> > 86.53 74690.58 228744.00 177 6 63.98 39 >> > 14:03:38 stats >> > 14:03:38 CPU In Out Uptime Users FPS Players >> > 86.77 75565.57 229665.05 177 6 35.32 39 >> > 14:03:38 stats >> > 14:03:38 CPU In Out Uptime Users FPS Players >> > 86.77 76380.45 231317.58 177 6 34.13 39 >> > 14:03:39 stats >> > 14:03:39 CPU In Out Uptime Users FPS Players >> > 86.77 77197.75 232984.47 177 6 34.13 39 >> > 14:03:39 stats >> > 14:03:39 CPU In Out Uptime Users FPS Players >> > 86.77 77256.87 234898.08 177 6 30.10 39 >> > 14:03:39 stats >> > 14:03:39 CPU In Out Uptime Users FPS Players >> > 95.31 77242.05 236992.31 177 6 26.96 39 >> > 14:03:39 stats >> > 14:03:39 CPU In Out Uptime Users FPS Players >> > 95.31 77264.55 238138.23 177 6 33.02 39 >> > 14:03:40 stats >> > 14:03:40 CPU In Out Uptime Users FPS Players >> > 95.31 77243.81 238387.27 177 6 33.04 39 >> > 14:03:40 stats >> > 14:03:40 CPU In Out Uptime Users FPS Players >> > 94.57 77214.17 238615.45 177 6 40.99 39 >> > 14:03:40 stats >> > 14:03:40 CPU In Out Uptime Users FPS Players >> > 94.57 77057.98 238889.06 177 6 34.12 39 >> > 14:03:40 stats >> > 14:03:40 CPU In Out Uptime Users FPS Players >> > 94.57 76746.83 239109.53 177 6 33.05 39 >> > 14:03:41 stats >> > 14:03:41 CPU In Out Uptime Users FPS Players >> > 94.57 76242.27 239287.92 177 6 57.57 39 >> > 14:03:41 stats >> > 14:03:41 CPU In Out Uptime Users FPS Players >> > 94.30 75778.00 238699.22 177 6 37.94 39 >> > 14:03:41 stats >> > 14:03:41 CPU In Out Uptime Users FPS Players >> > 94.30 75704.43 238780.63 177 6 60.21 39 >> > 14:03:41 stats >> > 14:03:42 CPU In Out Uptime Users FPS Players >> > 94.30 75405.64 238652.98 177 6 25.60 39 >> > 14:03:42 stats >> > 14:03:42 CPU In Out Uptime Users FPS Players >> > 93.41 75245.19 238275.91 177 6 28.43 39 >> > 14:03:42 stats >> > 14:03:42 CPU In Out Uptime Users FPS Players >> > 93.41 75358.87 238213.38 177 6 27.67 39 >> > 14:03:42 stats >> > 14:03:42 CPU In Out Uptime Users FPS Players >> > 93.41 75571.36 237885.63 177 6 28.46 39 >> > 14:03:43 stats >> > 14:03:43 CPU In Out Uptime Users FPS Players >> > 93.41 76112.34 237668.05 177 6 30.11 39 >> > 14:03:43 stats >> > 14:03:43 CPU In Out Uptime Users FPS Players >> > 89.06 76824.73 237348.69 177 6 60.34 39 >> > 14:03:43 stats >> > 14:03:43 CPU In Out Uptime Users FPS Players >> > 89.06 77527.95 237276.89 177 6 36.56 39 >> > 14:03:43 stats >> > 14:03:44 CPU In Out Uptime Users FPS Players >> > 89.06 77854.19 237533.16 177 6 46.56 39 >> > 14:03:44 stats >> > 14:03:44 CPU In Out Uptime Users FPS Players >> > 90.63 77517.18 238679.83 177 6 34.15 39 >> > 14:03:44 stats >> > 14:03:44 CPU In Out Uptime Users FPS Players >> > 90.63 77084.93 240084.63 177 6 36.57 39 >> > 14:03:44 stats >> > 14:03:44 CPU In Out Uptime Users FPS Players >> > 90.63 76791.86 241383.80 177 6 31.04 39 >> > 14:03:45 stats >> > 14:03:45 CPU In Out Uptime Users FPS Players >> > 90.63 76871.59 242368.47 177 6 22.76 39 >> > 14:03:45 stats >> > 14:03:45 CPU In Out Uptime Users FPS Players >> > 91.71 77053.85 242882.44 177 6 23.81 39 >> > 14:03:45 stats >> > 14:03:45 CPU In Out Uptime Users FPS Players >> > 91.71 77454.66 242307.06 177 6 32.04 39 >> > 14:03:45 stats >> > 14:03:46 CPU In Out Uptime Users FPS Players >> > 91.71 78062.38 240988.48 177 6 35.32 39 >> > 14:03:46 stats >> > 14:03:46 CPU In Out Uptime Users FPS Players >> > 91.71 78272.21 239666.45 177 6 32.02 39 >> > 14:03:46 stats >> > 14:03:46 CPU In Out Uptime Users FPS Players >> > 91.83 78384.60 238314.08 177 6 36.57 39 >> > 14:03:46 stats >> > 14:03:46 CPU In Out Uptime Users FPS Players >> > 91.83 78409.96 237305.31 177 6 33.04 39 >> > Now you cannot tell me that this is not odd and that this is some sort >> > of >> > time sampling mismatch >> > task manager ought to damn well show something that approximates >> > what >> > SRCDS >> > is reporting back or vice versa, but it does not! >> > On 5/20/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: >> > > >> > > true, but you have to sample for a certain period of time to get a >> > > percentage reading. Obviously I'm just guessing that the period that >> > > the game's using is shorter than the period that task manager >> > > uses, >> > > but it would seem to make sense considering the observations. Why >> > > would that be so hard to accept? If you're only sampling usage for >> > > 0.1 >> > > seconds and you see a 99% value there's nothing wrong with that, even >> > > if task manager only showed 10% usage at the same time, since task >> > > manager samples for 1.0 seconds and it could have been idle for >> > > the >> > > other 0.9 seconds, which would indeed mean 10% usage for task >> > > manager's period. >> > > >> > > On 5/19/05, Whisper <[EMAIL PROTECTED]> wrote: >> > > > -- >> > > > [ Picked text/plain from multipart/alternative ] >> > > > Well it is not like anybody has stepped up and stated categorically >> > what >> > > it >> > > > really means and is able to explain the discrepancies between >> > > > the 2 >> > that >> > > a >> > > > critically thinking human being would accept. >> > > >> > > >> > > -- >> > > Clayton Macleod >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > -- >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds


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