I run 2 40 person servers on a p4 3.0 ghz 1 gig of ram with about 40
people
total im running about 85% usage(working on getting a duel processor
computer) that should fix alot of my problems with low fps
----- Original Message -----
From: "Ian mu" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, May 20, 2005 3:09 AM
Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
> Out of interest, how much cpu do others think a 40 slot game server
> would take when fully loaded? Not sure if you said what spec the CPUs
> are. I'd probably guess its about right (can't be "that" far off
> whatever) and expect most current CPUs to hit 85% or so with that.
>
> On 5/20/05, Whisper <[EMAIL PROTECTED]> wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> There does appear to be a correlation between the FPS and the CPU
numbers
>> The 18 player server though seems to cope quite well with:
>> fps_max 600
>> sv_maxrate 2000
>> sv_maxupdaterate 120
>> tickrate 100
>> whilst maintaining >500 FPS
>> The 40 player server though (which I never expect to run constantly at
>
>> 500 fps) seems to cope quite well with:
>> fps_max 600
>> sv_maxrate 2000
>> sv_maxupdaterate 100
>> tickrate 66
>> The but the overall playing experience on the 40 Player server for
>> people
>> with client computers that can keep up, results in a excellent end
result
>> especially considering the numbers of players.
>> On 5/20/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote:
>> >
>> > Look at the FPS though... it drops, right?
>> > And maybe the stats command stress the CPU or HLDS? :-)
>> >
>> >
>> >
>> > -----Original Message-----
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
>> > Sent: 20. mai 2005 06:05
>> > To: [email protected]
>> > Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
>> >
>> >
>> > --
>> > [ Picked text/plain from multipart/alternative ]
>> > Clayton the sampling might be correct, but how would that explain
>> > the
>> > results I get when I spam "rcon stats" into console and receive
numbers
>> > that
>> > are all within 10% of each other?
>> > Here is exmple:
>> > 14:03:37 stats
>> > 14:03:37 CPU In Out Uptime Users FPS Players
>> > 86.53 73784.24 227882.64 177 6 56.87 39
>> > 14:03:38 stats
>> > 14:03:38 CPU In Out Uptime Users FPS Players
>> > 86.53 74690.58 228744.00 177 6 63.98 39
>> > 14:03:38 stats
>> > 14:03:38 CPU In Out Uptime Users FPS Players
>> > 86.77 75565.57 229665.05 177 6 35.32 39
>> > 14:03:38 stats
>> > 14:03:38 CPU In Out Uptime Users FPS Players
>> > 86.77 76380.45 231317.58 177 6 34.13 39
>> > 14:03:39 stats
>> > 14:03:39 CPU In Out Uptime Users FPS Players
>> > 86.77 77197.75 232984.47 177 6 34.13 39
>> > 14:03:39 stats
>> > 14:03:39 CPU In Out Uptime Users FPS Players
>> > 86.77 77256.87 234898.08 177 6 30.10 39
>> > 14:03:39 stats
>> > 14:03:39 CPU In Out Uptime Users FPS Players
>> > 95.31 77242.05 236992.31 177 6 26.96 39
>> > 14:03:39 stats
>> > 14:03:39 CPU In Out Uptime Users FPS Players
>> > 95.31 77264.55 238138.23 177 6 33.02 39
>> > 14:03:40 stats
>> > 14:03:40 CPU In Out Uptime Users FPS Players
>> > 95.31 77243.81 238387.27 177 6 33.04 39
>> > 14:03:40 stats
>> > 14:03:40 CPU In Out Uptime Users FPS Players
>> > 94.57 77214.17 238615.45 177 6 40.99 39
>> > 14:03:40 stats
>> > 14:03:40 CPU In Out Uptime Users FPS Players
>> > 94.57 77057.98 238889.06 177 6 34.12 39
>> > 14:03:40 stats
>> > 14:03:40 CPU In Out Uptime Users FPS Players
>> > 94.57 76746.83 239109.53 177 6 33.05 39
>> > 14:03:41 stats
>> > 14:03:41 CPU In Out Uptime Users FPS Players
>> > 94.57 76242.27 239287.92 177 6 57.57 39
>> > 14:03:41 stats
>> > 14:03:41 CPU In Out Uptime Users FPS Players
>> > 94.30 75778.00 238699.22 177 6 37.94 39
>> > 14:03:41 stats
>> > 14:03:41 CPU In Out Uptime Users FPS Players
>> > 94.30 75704.43 238780.63 177 6 60.21 39
>> > 14:03:41 stats
>> > 14:03:42 CPU In Out Uptime Users FPS Players
>> > 94.30 75405.64 238652.98 177 6 25.60 39
>> > 14:03:42 stats
>> > 14:03:42 CPU In Out Uptime Users FPS Players
>> > 93.41 75245.19 238275.91 177 6 28.43 39
>> > 14:03:42 stats
>> > 14:03:42 CPU In Out Uptime Users FPS Players
>> > 93.41 75358.87 238213.38 177 6 27.67 39
>> > 14:03:42 stats
>> > 14:03:42 CPU In Out Uptime Users FPS Players
>> > 93.41 75571.36 237885.63 177 6 28.46 39
>> > 14:03:43 stats
>> > 14:03:43 CPU In Out Uptime Users FPS Players
>> > 93.41 76112.34 237668.05 177 6 30.11 39
>> > 14:03:43 stats
>> > 14:03:43 CPU In Out Uptime Users FPS Players
>> > 89.06 76824.73 237348.69 177 6 60.34 39
>> > 14:03:43 stats
>> > 14:03:43 CPU In Out Uptime Users FPS Players
>> > 89.06 77527.95 237276.89 177 6 36.56 39
>> > 14:03:43 stats
>> > 14:03:44 CPU In Out Uptime Users FPS Players
>> > 89.06 77854.19 237533.16 177 6 46.56 39
>> > 14:03:44 stats
>> > 14:03:44 CPU In Out Uptime Users FPS Players
>> > 90.63 77517.18 238679.83 177 6 34.15 39
>> > 14:03:44 stats
>> > 14:03:44 CPU In Out Uptime Users FPS Players
>> > 90.63 77084.93 240084.63 177 6 36.57 39
>> > 14:03:44 stats
>> > 14:03:44 CPU In Out Uptime Users FPS Players
>> > 90.63 76791.86 241383.80 177 6 31.04 39
>> > 14:03:45 stats
>> > 14:03:45 CPU In Out Uptime Users FPS Players
>> > 90.63 76871.59 242368.47 177 6 22.76 39
>> > 14:03:45 stats
>> > 14:03:45 CPU In Out Uptime Users FPS Players
>> > 91.71 77053.85 242882.44 177 6 23.81 39
>> > 14:03:45 stats
>> > 14:03:45 CPU In Out Uptime Users FPS Players
>> > 91.71 77454.66 242307.06 177 6 32.04 39
>> > 14:03:45 stats
>> > 14:03:46 CPU In Out Uptime Users FPS Players
>> > 91.71 78062.38 240988.48 177 6 35.32 39
>> > 14:03:46 stats
>> > 14:03:46 CPU In Out Uptime Users FPS Players
>> > 91.71 78272.21 239666.45 177 6 32.02 39
>> > 14:03:46 stats
>> > 14:03:46 CPU In Out Uptime Users FPS Players
>> > 91.83 78384.60 238314.08 177 6 36.57 39
>> > 14:03:46 stats
>> > 14:03:46 CPU In Out Uptime Users FPS Players
>> > 91.83 78409.96 237305.31 177 6 33.04 39
>> > Now you cannot tell me that this is not odd and that this is some
sort
>> > of
>> > time sampling mismatch
>> > task manager ought to damn well show something that approximates
>> > what
>> > SRCDS
>> > is reporting back or vice versa, but it does not!
>> > On 5/20/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
>> > >
>> > > true, but you have to sample for a certain period of time to get a
>> > > percentage reading. Obviously I'm just guessing that the period
that
>> > > the game's using is shorter than the period that task manager
>> > > uses,
>> > > but it would seem to make sense considering the observations. Why
>> > > would that be so hard to accept? If you're only sampling usage for
>> > > 0.1
>> > > seconds and you see a 99% value there's nothing wrong with that,
even
>> > > if task manager only showed 10% usage at the same time, since task
>> > > manager samples for 1.0 seconds and it could have been idle for
>> > > the
>> > > other 0.9 seconds, which would indeed mean 10% usage for task
>> > > manager's period.
>> > >
>> > > On 5/19/05, Whisper <[EMAIL PROTECTED]> wrote:
>> > > > --
>> > > > [ Picked text/plain from multipart/alternative ]
>> > > > Well it is not like anybody has stepped up and stated
categorically
>> > what
>> > > it
>> > > > really means and is able to explain the discrepancies between
>> > > > the
2
>> > that
>> > > a
>> > > > critically thinking human being would accept.
>> > >
>> > >
>> > > --
>> > > Clayton Macleod
>> > >
>> > > _______________________________________________
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>> > > please visit:
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>> > >
>> > --
>> >
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>> >
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>>
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>
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