yup i get em to , but I have now redirected them to my spam folder. Ironic
really ;)

-----Original Message-----
From: T3XAN [mailto:[EMAIL PROTECTED]
Sent: 24 May 2005 13:12
To: [email protected]
Subject: [hlds] Leo Bounds NEEDS TO GO!


I have mentioned this in the past but once again I am being agitated by
[EMAIL PROTECTED] damned auto response every time I send a
message to the list.. I keep all my HLDS related e-mails filtered to my
HLDS folder  yet I always get a message from this guy in my regular
inbox regarding his antispam software mail server (Pretty insane I get
spammed by an anti spam server....go figure).its annoying he needs to
turn this off or be blacklisted on the list. I know I am not the only
person getting this from him it has to be everybody who sends a message
on this list.

-T3XAN

[EMAIL PROTECTED] wrote:

>Send hlds mailing list submissions to
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>
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>When replying, please edit your Subject line so it is more specific
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>
>Today's Topics:
>
>   1. Re: MOTD character limit (Clayton Macleod)
>   2. Re: MOTD character limit (Andrew Armstrong)
>   3. RE: MOTD character limit (Deadman Standing)
>   4. Re: MOTD character limit (Clayton Macleod)
>   5. Re: MOTD character limit (Clayton Macleod)
>   6. Re: MOTD character limit (Steven Hartland)
>   7. Re: MOTD character limit (Steven Hartland)
>   8. Re: MOTD character limit (Clayton Macleod)
>   9. RE: MOTD character limit (Micha Vermeer)
>  10. Re: MOTD character limit (DarkJedi)
>
>--__--__--
>
>Message: 1
>Date: Tue, 24 May 2005 03:21:45 -0700
>From: Clayton Macleod <[EMAIL PROTECTED]>
>To: [email protected]
>Subject: Re: [hlds] MOTD character limit
>Reply-To: [email protected]
>
>why do you think valve added the capability of loading pages from
>other servers in the first place? heh.
>
>On 5/24/05, Steven Hartland <[EMAIL PROTECTED]> wrote:
>
>
>>Wake up smell the roses the limit is too small, end of discussion.
>>There are always ways to work around things but do you want
>>to when we have the option of getting it fixed.
>>
>>Think of average Joe that uploads a MOTD to their server and
>>it doesn't display. They wont know its because the file is too big.
>>The server doesn't tell them its because the file is too big, it just
>>doesn't work.
>>
>>You can procrastinate about workarounds all u like but that
>>doesn't fix the core issue. Only Valve increasing the size limit
>>will do that. Hence this is what's being requested.
>>
>>   Steve / K
>>
>>
>
>
>--
>Clayton Macleod
>
>
>--__--__--
>
>Message: 2
>From: "Andrew Armstrong" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Subject: Re: [hlds] MOTD character limit
>Date: Tue, 24 May 2005 20:23:29 +1000
>Reply-To: [email protected]
>
>If you think you know how to do it, say so, since your not listening to me.
>
>----- Original Message -----
>From: "Clayton Macleod" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Tuesday, May 24, 2005 8:13 PM
>Subject: Re: [hlds] MOTD character limit
>
>
>
>
>>no way man, you just don't understand the complexities involved! What
>>you're talking about would involved computers being able to
>>communicate with each other, and that's just crazy talk.
>>
>>On 5/24/05, paul <[EMAIL PROTECTED]> wrote:
>>
>>
>>>Cant you just modify your MOTD creation script to copy file(s) somewhere
>>>else then at the end of the script have a line or 2 that creates the
>>>
>>>
>MOTD
>
>
>>>with the relavent redirect code in it ?
>>>
>>>Seems simple to me
>>>
>>>
>>--
>>Clayton Macleod
>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list archives,
>>
>>
>please visit:
>
>
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
>
>--__--__--
>
>Message: 3
>From: "Deadman Standing" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Subject: RE: [hlds] MOTD character limit
>Date: Tue, 24 May 2005 06:31:06 -0400
>Reply-To: [email protected]
>
>Assuming each server displays the same attributes in its custom content,
>(i.e. server name, server variables, max players, etc) you can still use
>redirect, just make your web page accept those values as URL attributes:
ex:
>www.mypage.php?n=Dude;mp=12;ff=0   etc. Then have the web page take the
>attributes and render them however you like. (i.e. Put the server name at
>the Top of the page build tables with the values in them, put statements if
>ff is on or off, etc.) So when each server generates its custom MOTD file
it
>puts the custom info in the redirect URL. If size is still an issue
compress
>it further like www.mypage.php?Dude;12;0 etc.
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
>Sent: Tuesday, May 24, 2005 5:45 AM
>To: [email protected]
>Subject: Re: [hlds] MOTD character limit
>
>Sigh.
>
>The page is not 23 pages long, the size is made up due to html formatting,
>and is quite small, and no obtrusive graphics or any of that crap.
>
>The motd, is generated dynamically at runtime for each server, based off
its
>configuration. Each server has a DIFFERENT MOTD.
>
>So no, putting a URL in would not work, each server has a differnet MOTD to
>reflect its individual configuration, understand.
>Uploading 40 MOTDs to a server and specifying them in a URL is also not
>acceptable, currently our system automates the creation and launch of game
>servers (and is creating the MOTD/maprotation/configuration files for us,
>based off that specific servers configuration on the gameserver itself and
>using it).
>
>" It's quite apparent that you're
>just too lazy to bother doing the small amount of work involved in
>doing what you want done"
>
>I am not lazy, your just not listening to what im saying in regards to
these
>MOTDs.
>
>"but for some odd reason saw fit to automate the portion you've already
>automated"
>Your really not getting what im talking about, this environment is nothing
>like you would have come across.
>
>----- Original Message -----
>From: "Clayton Macleod" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Tuesday, May 24, 2005 7:30 PM
>Subject: Re: [hlds] MOTD character limit
>
>
>
>
>>it's very easy, very quick, and very clean, actually. Like I said, you
>>would've been done a long, long time ago had you not wasted all your
>>time complaining about it here. Perhaps they will up the limit, but I
>>doubt it, not when all you have to do is put your
>>23-and-a-half-screenful page up on any web server and just put that
>>address in your motd.txt file already. It's quite apparent that you're
>>just too lazy to bother doing the small amount of work involved in
>>doing what you want done, but for some odd reason saw fit to automate
>>the portion you've already automated...so I'll just leave the topic
>>alone now since you'll just keep saying it can't be done. Have a good
>>one.
>>
>>On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
>>
>>
>>>Also, no, we cannot without many 'hacks' upload the file to an ftp
>>>
>>>
>server
>
>
>>>and all that.
>>>
>>>Its also a waste of time and is very very messy.
>>>
>>>So, the only way to put more stuff in the motd, is to see if valve will
>>>
>>>
>up
>
>
>>>the limit for us.
>>>
>>>
>>--
>>Clayton Macleod
>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list archives,
>>
>>
>please visit:
>
>
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>--__--__--
>
>Message: 4
>Date: Tue, 24 May 2005 03:32:32 -0700
>From: Clayton Macleod <[EMAIL PROTECTED]>
>To: [email protected]
>Subject: Re: [hlds] MOTD character limit
>Reply-To: [email protected]
>
>If you think it can't be done, fine. But I'd be very, very surprised
>if valve made any change here, as trivial a change as it might be.
>
>I still see no reason it can't be. It doesn't matter where your files
>are generated. It doesn't matter where they need to end up being. Just
>a matter of taking that stuff into account with the script that would
>do the dirty work. Doesn't matter if they currently get generated all
>on one machine and then distributed. Doesn't matter if they currently
>get generated on each individual machine. They can still be moved to a
>central web server after generation. They can still be replaced with a
>small generic motd.txt that points to the real motd file that was
>moved to the web server. Absolutely *nothing* in your current
>generation setup would have to be changed, because you can deal with
>the files as they are after the current setup generates them. Your
>current setup doesn't have to be altered in the least, save for one
>call to the script that would move everything where it needs to go.
>Anyways, I should get some sleep I suppose, 3:30am here, heh.
>
>On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
>
>
>>Right now, we dont really have a problem with our motd size (we are near
the
>>character limit though).
>>
>>Thankyou for your responses.
>>
>>Im sure valve would just up the limit if they think its acceptable.
>>
>>Its no doubt possible the way you are explaining, but difficult for our
>>system to do it and I cant go into depth with it - It would require a fair
>>bit of changes and the config files are sent directly to each host
(separate
>>physical server), the file actually ends up being created at the end
point,
>>it never creates all 40 from one central location.
>>
>>Its not as easy as you make it sound from using our management system.
>>
>>You really dont know how our system works (nothing else like it by far) so
I
>>cant do it as easy as you phrase it.
>>
>>Anyway, thanks for the suggestions, will wait and see if valve up the
limit.
>>
>>----- Original Message -----
>>From: "Clayton Macleod" <[EMAIL PROTECTED]>
>>To: <[email protected]>
>>Sent: Tuesday, May 24, 2005 7:58 PM
>>Subject: Re: [hlds] MOTD character limit
>>
>>
>>
>>
>>>Actually I *am* listening to everything you've been saying. You just
>>>haven't thought about this at all, apparently. It doesn't matter how
>>>many servers you are running and how many different motd's there are.
>>>You CAN do what you want to do. When did I say that you have to have
>>>exactly the same URL in every different server's motd? What makes you
>>>think you can't have different URLs in every different server's motd?
>>>Seriously man, you are NOT thinking enough about this. And it's not
>>>even that much to think about.
>>>
>>>Server 1 motd.txt
>>>http://mydomain.com/server1.html
>>>
>>>Server 2 motd.txt
>>>http://mydomain.com/server2.html
>>>
>>>Server 3 motd.txt
>>>http://mydomain.com/server3.html
>>>
>>>Server 1 starts
>>>generate server1.html
>>>upload server1.html
>>>
>>>Server 2 starts
>>>generate server2.html
>>>upload server2.html
>>>
>>>Server 3 starts
>>>generate server3.html
>>>upload server3.html
>>>
>>>This really is NOT a hard task. And uploading 40 small files is
>>>NOTHING. I really don't get how you seem to think this is such a
>>>monumental task that you simply cannot undertake. It's very simple.
>>>And it fits in just fine with your setup. For whatever reason, you
>>>just refuse to believe it can be done. But, go ahead, go right on
>>>thinking that your setup is just so incredibly complicated that nobody
>>>but you and/or your company could ever have thought of anything even
>>>remotely similar. Go right ahead and think that you can't possibly do
>>>what I'm saying. Even though you can. But...whatever.
>>>
>>>I've listened to everything you've said, everything you've described,
>>>and none of it makes what I'm telling you will work, not work. It will
>>>work just fine. You just refuse to take in any of the information.
>>>Good luck.
>>>
>>>
>>>
>>>On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>>Sigh.
>>>>
>>>>The page is not 23 pages long, the size is made up due to html
>>>>
>>>>
>>formatting,
>>
>>
>>>>and is quite small, and no obtrusive graphics or any of that crap.
>>>>
>>>>The motd, is generated dynamically at runtime for each server, based off
>>>>
>>>>
>>its
>>
>>
>>>>configuration. Each server has a DIFFERENT MOTD.
>>>>
>>>>So no, putting a URL in would not work, each server has a differnet MOTD
>>>>
>>>>
>>to
>>
>>
>>>>reflect its individual configuration, understand.
>>>>Uploading 40 MOTDs to a server and specifying them in a URL is also not
>>>>acceptable, currently our system automates the creation and launch of
>>>>
>>>>
>>game
>>
>>
>>>>servers (and is creating the MOTD/maprotation/configuration files for
>>>>
>>>>
>>us,
>>
>>
>>>>based off that specific servers configuration on the gameserver itself
>>>>
>>>>
>>and
>>
>>
>>>>using it).
>>>>
>>>>" It's quite apparent that you're
>>>>just too lazy to bother doing the small amount of work involved in
>>>>doing what you want done"
>>>>
>>>>I am not lazy, your just not listening to what im saying in regards to
>>>>
>>>>
>>these
>>
>>
>>>>MOTDs.
>>>>
>>>>"but for some odd reason saw fit to automate the portion you've already
>>>>automated"
>>>>Your really not getting what im talking about, this environment is
>>>>
>>>>
>>nothing
>>
>>
>>>>like you would have come across.
>>>>
>>>>
>>>--
>>>Clayton Macleod
>>>
>>>_______________________________________________
>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>
>>>
>>please visit:
>>
>>
>>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>
>
>--
>Clayton Macleod
>
>
>--__--__--
>
>Message: 5
>Date: Tue, 24 May 2005 03:35:44 -0700
>From: Clayton Macleod <[EMAIL PROTECTED]>
>To: [email protected]
>Subject: Re: [hlds] MOTD character limit
>Reply-To: [email protected]
>
>bah, you're proving to be quite the fool. Not only have I explained it
>several times now, other people have also taken a crack at it. With
>similar success. Remain clueless. I wash my hands of the whole deal.
>
>On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
>
>
>>If you think you know how to do it, say so, since your not listening to
me.
>>
>>
>
>
>--
>Clayton Macleod
>
>
>--__--__--
>
>Message: 6
>From: "Steven Hartland" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Subject: Re: [hlds] MOTD character limit
>Date: Tue, 24 May 2005 11:35:50 +0100
>Reply-To: [email protected]
>
>----- Original Message -----
>From: "Andrew Armstrong" <[EMAIL PROTECTED]>
>
>
>
>>You really dont know how our system works (nothing else like it by far) s=
>>
>>
>o I
>
>
>>cant do it as easy as you phrase it.
>>
>>
>
>Actually sounds very much like ours :)
>
>    Steve / K
>
>
>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
=
>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>This e.mail is private and confidential between Multiplay (UK) Ltd. and
the=
> person or entity to whom it is addressed. In the event of misdirection,
th=
>e recipient is prohibited from using, copying, printing or otherwise
dissem=
>inating it or any information contained in it.
>
>In the event of misdirection, illegible or incomplete transmission please
t=
>elephone (023) 8024 3137
>or return the E.mail to [EMAIL PROTECTED]
>
>
>
>--__--__--
>
>Message: 7
>From: "Steven Hartland" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Subject: Re: [hlds] MOTD character limit
>Date: Tue, 24 May 2005 11:37:10 +0100
>Reply-To: [email protected]
>
>----- Original Message -----
>From: "Clayton Macleod" <[EMAIL PROTECTED]>
>
>
>
>
>>why do you think valve added the capability of loading pages from
>>other servers in the first place? heh.
>>
>>
>
>As far as Im aware they didn't its a freebee from the control
>they are using ( IE ).
>
>    Steve / K
>
>
>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
=
>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>This e.mail is private and confidential between Multiplay (UK) Ltd. and
the=
> person or entity to whom it is addressed. In the event of misdirection,
th=
>e recipient is prohibited from using, copying, printing or otherwise
dissem=
>inating it or any information contained in it.
>
>In the event of misdirection, illegible or incomplete transmission please
t=
>elephone (023) 8024 3137
>or return the E.mail to [EMAIL PROTECTED]
>
>
>
>--__--__--
>
>Message: 8
>Date: Tue, 24 May 2005 04:06:21 -0700
>From: Clayton Macleod <[EMAIL PROTECTED]>
>To: [email protected]
>Subject: Re: [hlds] MOTD character limit
>Reply-To: [email protected]
>
>*sigh* make a text file called, well, doesn't matter what it's called.
>textfile.txt will do. And put one line in it.
>
>http://www.zombo.com
>
>and load that with IE and tell me what happens. Then put just that
>same one line in your motd.txt and join your server, and tell me what
>happens. Actually, you don't need to tell me because I already know.
>But you should find out.
>
>On 5/24/05, Steven Hartland <[EMAIL PROTECTED]> wrote:
>
>
>>----- Original Message -----
>>As far as Im aware they didn't its a freebee from the control
>>they are using ( IE ).
>>
>>   Steve / K
>>
>>
>
>
>--
>Clayton Macleod
>
>
>--__--__--
>
>Message: 9
>From: "Micha Vermeer" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Subject: RE: [hlds] MOTD character limit
>Date: Tue, 24 May 2005 13:18:10 +0200
>Reply-To: [email protected]
>
>I second that, from my own POV its just another pop-up as on the
internet...
>I just want to play, there is already enough things that I have to bother
>with...
>
>1st search a small server (below 16 max players, which is quite hard
>sometimes)
>
>2nd try to join, only to find that its using some custom sounds I don't
want
>anyway! (BTW, is there a solution for me?)
>
>3rd Well shoot the admins that have sounds in the motd! ;)
>
>4th The MOTD is just a flickering in my eye, as I hit enter ASAP... Adverts
>are much better (please only when spectating/dead)
>
>Just my 0,02 Guilders
>
>DrBashir
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
>Sent: Tuesday, May 24, 2005 10:18 AM
>To: [email protected]
>Subject: Re: [hlds] MOTD character limit
>
>There's no guessing involved, nobody reads them even if they're
>instantly available.
>
>
>
>--__--__--
>
>Message: 10
>Date: Tue, 24 May 2005 12:25:39 +0100
>From: DarkJedi <[EMAIL PROTECTED]>
>To:  [email protected]
>Subject: Re: [hlds] MOTD character limit
>Reply-To: [email protected]
>
>[ Converted text/html to text/plain ]
>Haha, well it's been worthwhile following this argument if only to get this
>URL (which really appeals to my inane sense of humour ;)
>Clayton Macleod wrote:
>
>*sigh* make a text file called, well, doesn't matter what it's called.
>textfile.txt will do. And put one line in it.
>
>http://www.zombo.com[1]
>
>and load that with IE and tell me what happens. Then put just that
>same one line in your motd.txt and join your server, and tell me what
>happens. Actually, you don't need to tell me because I already know.
>But you should find out.
>
>On 5/24/05, Steven Hartland <[EMAIL PROTECTED]>[2] wrote:
>
>
>----- Original Message -----
>As far as Im aware they didn't its a freebee from the control
>they are using ( IE ).
>
>   Steve / K
>
>
>
>
>--
>Clayton Macleod
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds[3]
>.
>
>
>
>===References:===
>  1. http://www.zombo.com
>  2. mailto:[EMAIL PROTECTED]
>  3. http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>--__--__--
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>End of hlds Digest
>
>

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