yup i get em to , but I have now redirected them to my spam folder. Ironic really ;)
-----Original Message----- From: T3XAN [mailto:[EMAIL PROTECTED] Sent: 24 May 2005 13:12 To: [email protected] Subject: [hlds] Leo Bounds NEEDS TO GO! I have mentioned this in the past but once again I am being agitated by [EMAIL PROTECTED] damned auto response every time I send a message to the list.. I keep all my HLDS related e-mails filtered to my HLDS folder yet I always get a message from this guy in my regular inbox regarding his antispam software mail server (Pretty insane I get spammed by an anti spam server....go figure).its annoying he needs to turn this off or be blacklisted on the list. I know I am not the only person getting this from him it has to be everybody who sends a message on this list. -T3XAN [EMAIL PROTECTED] wrote: >Send hlds mailing list submissions to > [email protected] > >To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds >or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > >You can reach the person managing the list at > [EMAIL PROTECTED] > >When replying, please edit your Subject line so it is more specific >than "Re: Contents of hlds digest..." > > >Today's Topics: > > 1. Re: MOTD character limit (Clayton Macleod) > 2. Re: MOTD character limit (Andrew Armstrong) > 3. RE: MOTD character limit (Deadman Standing) > 4. Re: MOTD character limit (Clayton Macleod) > 5. Re: MOTD character limit (Clayton Macleod) > 6. Re: MOTD character limit (Steven Hartland) > 7. Re: MOTD character limit (Steven Hartland) > 8. Re: MOTD character limit (Clayton Macleod) > 9. RE: MOTD character limit (Micha Vermeer) > 10. Re: MOTD character limit (DarkJedi) > >--__--__-- > >Message: 1 >Date: Tue, 24 May 2005 03:21:45 -0700 >From: Clayton Macleod <[EMAIL PROTECTED]> >To: [email protected] >Subject: Re: [hlds] MOTD character limit >Reply-To: [email protected] > >why do you think valve added the capability of loading pages from >other servers in the first place? heh. > >On 5/24/05, Steven Hartland <[EMAIL PROTECTED]> wrote: > > >>Wake up smell the roses the limit is too small, end of discussion. >>There are always ways to work around things but do you want >>to when we have the option of getting it fixed. >> >>Think of average Joe that uploads a MOTD to their server and >>it doesn't display. They wont know its because the file is too big. >>The server doesn't tell them its because the file is too big, it just >>doesn't work. >> >>You can procrastinate about workarounds all u like but that >>doesn't fix the core issue. Only Valve increasing the size limit >>will do that. Hence this is what's being requested. >> >> Steve / K >> >> > > >-- >Clayton Macleod > > >--__--__-- > >Message: 2 >From: "Andrew Armstrong" <[EMAIL PROTECTED]> >To: <[email protected]> >Subject: Re: [hlds] MOTD character limit >Date: Tue, 24 May 2005 20:23:29 +1000 >Reply-To: [email protected] > >If you think you know how to do it, say so, since your not listening to me. > >----- Original Message ----- >From: "Clayton Macleod" <[EMAIL PROTECTED]> >To: <[email protected]> >Sent: Tuesday, May 24, 2005 8:13 PM >Subject: Re: [hlds] MOTD character limit > > > > >>no way man, you just don't understand the complexities involved! What >>you're talking about would involved computers being able to >>communicate with each other, and that's just crazy talk. >> >>On 5/24/05, paul <[EMAIL PROTECTED]> wrote: >> >> >>>Cant you just modify your MOTD creation script to copy file(s) somewhere >>>else then at the end of the script have a line or 2 that creates the >>> >>> >MOTD > > >>>with the relavent redirect code in it ? >>> >>>Seems simple to me >>> >>> >>-- >>Clayton Macleod >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> >> >please visit: > > >>http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > >--__--__-- > >Message: 3 >From: "Deadman Standing" <[EMAIL PROTECTED]> >To: <[email protected]> >Subject: RE: [hlds] MOTD character limit >Date: Tue, 24 May 2005 06:31:06 -0400 >Reply-To: [email protected] > >Assuming each server displays the same attributes in its custom content, >(i.e. server name, server variables, max players, etc) you can still use >redirect, just make your web page accept those values as URL attributes: ex: >www.mypage.php?n=Dude;mp=12;ff=0 etc. Then have the web page take the >attributes and render them however you like. (i.e. Put the server name at >the Top of the page build tables with the values in them, put statements if >ff is on or off, etc.) So when each server generates its custom MOTD file it >puts the custom info in the redirect URL. If size is still an issue compress >it further like www.mypage.php?Dude;12;0 etc. > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong >Sent: Tuesday, May 24, 2005 5:45 AM >To: [email protected] >Subject: Re: [hlds] MOTD character limit > >Sigh. > >The page is not 23 pages long, the size is made up due to html formatting, >and is quite small, and no obtrusive graphics or any of that crap. > >The motd, is generated dynamically at runtime for each server, based off its >configuration. Each server has a DIFFERENT MOTD. > >So no, putting a URL in would not work, each server has a differnet MOTD to >reflect its individual configuration, understand. >Uploading 40 MOTDs to a server and specifying them in a URL is also not >acceptable, currently our system automates the creation and launch of game >servers (and is creating the MOTD/maprotation/configuration files for us, >based off that specific servers configuration on the gameserver itself and >using it). > >" It's quite apparent that you're >just too lazy to bother doing the small amount of work involved in >doing what you want done" > >I am not lazy, your just not listening to what im saying in regards to these >MOTDs. > >"but for some odd reason saw fit to automate the portion you've already >automated" >Your really not getting what im talking about, this environment is nothing >like you would have come across. > >----- Original Message ----- >From: "Clayton Macleod" <[EMAIL PROTECTED]> >To: <[email protected]> >Sent: Tuesday, May 24, 2005 7:30 PM >Subject: Re: [hlds] MOTD character limit > > > > >>it's very easy, very quick, and very clean, actually. Like I said, you >>would've been done a long, long time ago had you not wasted all your >>time complaining about it here. Perhaps they will up the limit, but I >>doubt it, not when all you have to do is put your >>23-and-a-half-screenful page up on any web server and just put that >>address in your motd.txt file already. It's quite apparent that you're >>just too lazy to bother doing the small amount of work involved in >>doing what you want done, but for some odd reason saw fit to automate >>the portion you've already automated...so I'll just leave the topic >>alone now since you'll just keep saying it can't be done. Have a good >>one. >> >>On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote: >> >> >>>Also, no, we cannot without many 'hacks' upload the file to an ftp >>> >>> >server > > >>>and all that. >>> >>>Its also a waste of time and is very very messy. >>> >>>So, the only way to put more stuff in the motd, is to see if valve will >>> >>> >up > > >>>the limit for us. >>> >>> >>-- >>Clayton Macleod >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> >> >please visit: > > >>http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >--__--__-- > >Message: 4 >Date: Tue, 24 May 2005 03:32:32 -0700 >From: Clayton Macleod <[EMAIL PROTECTED]> >To: [email protected] >Subject: Re: [hlds] MOTD character limit >Reply-To: [email protected] > >If you think it can't be done, fine. But I'd be very, very surprised >if valve made any change here, as trivial a change as it might be. > >I still see no reason it can't be. It doesn't matter where your files >are generated. It doesn't matter where they need to end up being. Just >a matter of taking that stuff into account with the script that would >do the dirty work. Doesn't matter if they currently get generated all >on one machine and then distributed. Doesn't matter if they currently >get generated on each individual machine. They can still be moved to a >central web server after generation. They can still be replaced with a >small generic motd.txt that points to the real motd file that was >moved to the web server. Absolutely *nothing* in your current >generation setup would have to be changed, because you can deal with >the files as they are after the current setup generates them. Your >current setup doesn't have to be altered in the least, save for one >call to the script that would move everything where it needs to go. >Anyways, I should get some sleep I suppose, 3:30am here, heh. > >On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > > >>Right now, we dont really have a problem with our motd size (we are near the >>character limit though). >> >>Thankyou for your responses. >> >>Im sure valve would just up the limit if they think its acceptable. >> >>Its no doubt possible the way you are explaining, but difficult for our >>system to do it and I cant go into depth with it - It would require a fair >>bit of changes and the config files are sent directly to each host (separate >>physical server), the file actually ends up being created at the end point, >>it never creates all 40 from one central location. >> >>Its not as easy as you make it sound from using our management system. >> >>You really dont know how our system works (nothing else like it by far) so I >>cant do it as easy as you phrase it. >> >>Anyway, thanks for the suggestions, will wait and see if valve up the limit. >> >>----- Original Message ----- >>From: "Clayton Macleod" <[EMAIL PROTECTED]> >>To: <[email protected]> >>Sent: Tuesday, May 24, 2005 7:58 PM >>Subject: Re: [hlds] MOTD character limit >> >> >> >> >>>Actually I *am* listening to everything you've been saying. You just >>>haven't thought about this at all, apparently. It doesn't matter how >>>many servers you are running and how many different motd's there are. >>>You CAN do what you want to do. When did I say that you have to have >>>exactly the same URL in every different server's motd? What makes you >>>think you can't have different URLs in every different server's motd? >>>Seriously man, you are NOT thinking enough about this. And it's not >>>even that much to think about. >>> >>>Server 1 motd.txt >>>http://mydomain.com/server1.html >>> >>>Server 2 motd.txt >>>http://mydomain.com/server2.html >>> >>>Server 3 motd.txt >>>http://mydomain.com/server3.html >>> >>>Server 1 starts >>>generate server1.html >>>upload server1.html >>> >>>Server 2 starts >>>generate server2.html >>>upload server2.html >>> >>>Server 3 starts >>>generate server3.html >>>upload server3.html >>> >>>This really is NOT a hard task. And uploading 40 small files is >>>NOTHING. I really don't get how you seem to think this is such a >>>monumental task that you simply cannot undertake. It's very simple. >>>And it fits in just fine with your setup. For whatever reason, you >>>just refuse to believe it can be done. But, go ahead, go right on >>>thinking that your setup is just so incredibly complicated that nobody >>>but you and/or your company could ever have thought of anything even >>>remotely similar. Go right ahead and think that you can't possibly do >>>what I'm saying. Even though you can. But...whatever. >>> >>>I've listened to everything you've said, everything you've described, >>>and none of it makes what I'm telling you will work, not work. It will >>>work just fine. You just refuse to take in any of the information. >>>Good luck. >>> >>> >>> >>>On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote: >>> >>> >>>>Sigh. >>>> >>>>The page is not 23 pages long, the size is made up due to html >>>> >>>> >>formatting, >> >> >>>>and is quite small, and no obtrusive graphics or any of that crap. >>>> >>>>The motd, is generated dynamically at runtime for each server, based off >>>> >>>> >>its >> >> >>>>configuration. Each server has a DIFFERENT MOTD. >>>> >>>>So no, putting a URL in would not work, each server has a differnet MOTD >>>> >>>> >>to >> >> >>>>reflect its individual configuration, understand. >>>>Uploading 40 MOTDs to a server and specifying them in a URL is also not >>>>acceptable, currently our system automates the creation and launch of >>>> >>>> >>game >> >> >>>>servers (and is creating the MOTD/maprotation/configuration files for >>>> >>>> >>us, >> >> >>>>based off that specific servers configuration on the gameserver itself >>>> >>>> >>and >> >> >>>>using it). >>>> >>>>" It's quite apparent that you're >>>>just too lazy to bother doing the small amount of work involved in >>>>doing what you want done" >>>> >>>>I am not lazy, your just not listening to what im saying in regards to >>>> >>>> >>these >> >> >>>>MOTDs. >>>> >>>>"but for some odd reason saw fit to automate the portion you've already >>>>automated" >>>>Your really not getting what im talking about, this environment is >>>> >>>> >>nothing >> >> >>>>like you would have come across. >>>> >>>> >>>-- >>>Clayton Macleod >>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, >>> >>> >>please visit: >> >> >>>http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > >-- >Clayton Macleod > > >--__--__-- > >Message: 5 >Date: Tue, 24 May 2005 03:35:44 -0700 >From: Clayton Macleod <[EMAIL PROTECTED]> >To: [email protected] >Subject: Re: [hlds] MOTD character limit >Reply-To: [email protected] > >bah, you're proving to be quite the fool. Not only have I explained it >several times now, other people have also taken a crack at it. With >similar success. Remain clueless. I wash my hands of the whole deal. > >On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > > >>If you think you know how to do it, say so, since your not listening to me. >> >> > > >-- >Clayton Macleod > > >--__--__-- > >Message: 6 >From: "Steven Hartland" <[EMAIL PROTECTED]> >To: <[email protected]> >Subject: Re: [hlds] MOTD character limit >Date: Tue, 24 May 2005 11:35:50 +0100 >Reply-To: [email protected] > >----- Original Message ----- >From: "Andrew Armstrong" <[EMAIL PROTECTED]> > > > >>You really dont know how our system works (nothing else like it by far) s= >> >> >o I > > >>cant do it as easy as you phrase it. >> >> > >Actually sounds very much like ours :) > > Steve / K > > >=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = >=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >This e.mail is private and confidential between Multiplay (UK) Ltd. and the= > person or entity to whom it is addressed. In the event of misdirection, th= >e recipient is prohibited from using, copying, printing or otherwise dissem= >inating it or any information contained in it. > >In the event of misdirection, illegible or incomplete transmission please t= >elephone (023) 8024 3137 >or return the E.mail to [EMAIL PROTECTED] > > > >--__--__-- > >Message: 7 >From: "Steven Hartland" <[EMAIL PROTECTED]> >To: <[email protected]> >Subject: Re: [hlds] MOTD character limit >Date: Tue, 24 May 2005 11:37:10 +0100 >Reply-To: [email protected] > >----- Original Message ----- >From: "Clayton Macleod" <[EMAIL PROTECTED]> > > > > >>why do you think valve added the capability of loading pages from >>other servers in the first place? heh. >> >> > >As far as Im aware they didn't its a freebee from the control >they are using ( IE ). > > Steve / K > > >=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = >=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >This e.mail is private and confidential between Multiplay (UK) Ltd. and the= > person or entity to whom it is addressed. In the event of misdirection, th= >e recipient is prohibited from using, copying, printing or otherwise dissem= >inating it or any information contained in it. > >In the event of misdirection, illegible or incomplete transmission please t= >elephone (023) 8024 3137 >or return the E.mail to [EMAIL PROTECTED] > > > >--__--__-- > >Message: 8 >Date: Tue, 24 May 2005 04:06:21 -0700 >From: Clayton Macleod <[EMAIL PROTECTED]> >To: [email protected] >Subject: Re: [hlds] MOTD character limit >Reply-To: [email protected] > >*sigh* make a text file called, well, doesn't matter what it's called. >textfile.txt will do. And put one line in it. > >http://www.zombo.com > >and load that with IE and tell me what happens. Then put just that >same one line in your motd.txt and join your server, and tell me what >happens. Actually, you don't need to tell me because I already know. >But you should find out. > >On 5/24/05, Steven Hartland <[EMAIL PROTECTED]> wrote: > > >>----- Original Message ----- >>As far as Im aware they didn't its a freebee from the control >>they are using ( IE ). >> >> Steve / K >> >> > > >-- >Clayton Macleod > > >--__--__-- > >Message: 9 >From: "Micha Vermeer" <[EMAIL PROTECTED]> >To: <[email protected]> >Subject: RE: [hlds] MOTD character limit >Date: Tue, 24 May 2005 13:18:10 +0200 >Reply-To: [email protected] > >I second that, from my own POV its just another pop-up as on the internet... >I just want to play, there is already enough things that I have to bother >with... > >1st search a small server (below 16 max players, which is quite hard >sometimes) > >2nd try to join, only to find that its using some custom sounds I don't want >anyway! (BTW, is there a solution for me?) > >3rd Well shoot the admins that have sounds in the motd! ;) > >4th The MOTD is just a flickering in my eye, as I hit enter ASAP... Adverts >are much better (please only when spectating/dead) > >Just my 0,02 Guilders > >DrBashir > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod >Sent: Tuesday, May 24, 2005 10:18 AM >To: [email protected] >Subject: Re: [hlds] MOTD character limit > >There's no guessing involved, nobody reads them even if they're >instantly available. > > > >--__--__-- > >Message: 10 >Date: Tue, 24 May 2005 12:25:39 +0100 >From: DarkJedi <[EMAIL PROTECTED]> >To: [email protected] >Subject: Re: [hlds] MOTD character limit >Reply-To: [email protected] > >[ Converted text/html to text/plain ] >Haha, well it's been worthwhile following this argument if only to get this >URL (which really appeals to my inane sense of humour ;) >Clayton Macleod wrote: > >*sigh* make a text file called, well, doesn't matter what it's called. >textfile.txt will do. And put one line in it. > >http://www.zombo.com[1] > >and load that with IE and tell me what happens. Then put just that >same one line in your motd.txt and join your server, and tell me what >happens. Actually, you don't need to tell me because I already know. >But you should find out. > >On 5/24/05, Steven Hartland <[EMAIL PROTECTED]>[2] wrote: > > >----- Original Message ----- >As far as Im aware they didn't its a freebee from the control >they are using ( IE ). > > Steve / K > > > > >-- >Clayton Macleod > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds[3] >. > > > >===References:=== > 1. http://www.zombo.com > 2. mailto:[EMAIL PROTECTED] > 3. http://list.valvesoftware.com/mailman/listinfo/hlds > > > >--__--__-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >End of hlds Digest > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

