Last but not least I'm still experiencing that funny thing with my server
list where I am not showing many servers.  I'm not the only one that is
experiencing this as I keep asking people in game about it every now and
then and sometimes someone will say, "yea I only have one showing up"..or
something like that.  So even though probably a majority of you are running
your own servers and may not give a hoot the problem could affect you if it
is limiting the number of us who can see your servers.  When I try to look
up hl deathmatch games I get a "cannot connect to master server list" so I
couldn't play that if I wanted to.  I haven't checked anything else yet as I
haven't played tfc in a while, never really played counter strike and I
haven't bought hl 2 yet.  The hl2 demo was really cool though.  I will
likely buy hl2t eventually because I enjoyed the demo and because of dod
source if/when it ever comes out.  I've heard people complaining that
counter strike source messed up the hit boxes though.  I hope they don't do
that with dod.

Also the pings on the servers I do have sometimes seem to be higher than
they should be.  I'm wondering about spyware or a bug but I run lavasoft
addaware, spybot search and destroy and spyware blaster as well as windows
firewall.  My system should be clean.  I'm doing an antivirus scan now to
check out that aspect.  Any ideas on these topics?

I used to think that people complaining about cheaters were mostly paranoid
and that it was very hard or nearly impossible to cheat before a fix would
take care of said cheat.  However I was on a server the other night where
someone clearly had a speed hack and other people seemed to have cheats
going as well.  The server was "secure" as I only play on "secure" servers
supposedly.  When is valve going to crack down on this as they promised.
Why is it so easy to cheat on these games?  I know there are some "for real"
hackers in the computer world but honestly I thought they would be a very
small group of people that had lots of time on their hands and a propensity
toward mischief.






From: James Tucker <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlds] max/min rates
Date: Thu, 26 May 2005 00:46:53 +0100

I have done as you describe, and I have no argument with the fact that
such a high level of bandiwdth is used. As with you, this is why I
would like to see a whitepaper.

On 5/25/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> James
>  Please play a CSS game on a high tickrate server with high rates and
with
> high client rates on a connection that can download and upload data at
> 20KB/s each way or better constantly
>  Then measure using any sort of bandwidth monitor and tell us exactly
how
> much KB/s gets used.
>  I've never see it go over 20KB/s either way. 16KB/s is the most down
> (measured at the client) and 12KB/s Up (measured at the client)
>  Don't take my word for it though, look for yourself.
>  I too would appreciate an in depth whitepaper on the Source Client
Server
> Communications and the variables and how those variables affect client
and
> server CPU/Network Utilisation.
>
>  On 5/26/05, James Tucker <[EMAIL PROTECTED]> wrote:
> >
> > 1. Those rates are destructive in CS:Source currently. Do some testing
> > on different ticrate servers, it's unlikely you will find a server
> > that will not display high choke (in net_channels) with that cmdrate.
> > On the other hand, the range 30-70 tend to offer far more reliable
> > communication. See rates info below.
> > 2. Mani admin plugin has an unfortunate ma_cexec function which allows
> > you to send console commands to remote clients. It would be entirely
> > possible to alter peoples rates with this (I have done so in
> > assistance many times). IMHO however this ability is a massive
> > security risk and also has the potential for severe abuse. For
> > example, what happens if you have a batch:
> > cexecdos.cfg{
> > ma_cexec_all host_writeconfig autoexec.cfg;
> > exec cexecdos
> > }
> > And thats without finding any exlpoitable cvars or console functions,
> > but there's the possibility of sending full unicode strings here, any
> > buffer failures could be potentially very destrcutive on a server with
> > a blackhat admin.
> > 3. Rates, AGAIN:
> > Valve said 256Bytes is roughly the max size of a game-packet (alhtough
> > I have to admit, I can no longer find the page where, so this may be
> > entirely wrong :-s).
> > updaterate at 80 for 20 players is thus roughly 400KBytes per second
> > that's your server load.
> > client load is 256*80 = 20480 or 20KBytes per second - pretty much all
> > useable of a 256kbps ADSL upload. The minrate for this should be 20480
> > Bytes per second.
> >
> > please learn to calculate rates, it's not that hard. cmdrate 101 and
> > updaterate 101 are not the be all and end all.
> >
> > On 5/25/05, Whisper <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > No not really
> > > You need a plugin that can modify player variables, otherwise you
are
> > > probably wasting your time
> > >
> > > On 5/25/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote:
> > > >
> > > > More and more people in our community thinks that you HAVE to run
> > > > 25000/101/101
> > > > to comply to match rules. They tell all their friends to run the
same
> > > > settings.
> > > >
> > > > Running HLDS Counter Strike.
> > > > But will the server force the minimum successfully?
> > > >
> > > > I just like to know what is appropriate for internet games.
> > > > 25000/101/101 can't be normal for internet.... I hope!
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > > > Sent: 25. mai 2005 09:12
> > > > To: [email protected]
> > > > Subject: Re: [hlds] max/min rates
> > > >
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Is it HLDS or SRCDS
> > > > sv_maxupdaterate 80
> > > > sv_minupdaterate 70
> > > > Is probably too high for a sv_maxrate 9999
> > > > Why do you want to do this?
> > > > Quite a few people may not be able to run at that high rate values
for
> > > > sv_maxupdaterate sv_minupdaterate
> > > >
> > > >
> > > > On 5/25/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > And since noone replys I will try to answer my own question.
> > > > >
> > > > > Yes Alexander, I believe it must be like that, or else it would
be
> > > > > something wrong!
> > > > > But since noone knows, you should not take it for granted.
> > > > >
> > > > > And while im at it;
> > > > > Isn't sv_maxrate 25000 and sv_maxupdaterate 101 settings to use
on
> > LAN
> > > > > games? How low can you go before the game suffers too much?
> > > > > Can someone redirect me to some sites where such settings are
> > listed...
> > > > > for
> > > > > internet play..
> > > > >
> > > > > Thanks all.
> > > > >
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of
Alexander
> > > > > Kobbevik
> > > > > Sent: 24. mai 2005 10:38
> > > > > To: [email protected]
> > > > > Subject: [hlds] max/min rates
> > > > >
> > > > >
> > > > > Hello,
> > > > >
> > > > > sv_maxrate 9999
> > > > > sv_minrate 8000
> > > > > sv_maxupdaterate 80
> > > > > sv_minupdaterate 70
> > > > >
> > > > > Will this make sure all clients are within 8000-9999 and 70-80
on
> > > > > those settings. Or will the server try to send this minimum to
> > clients
> > > > > who will reject most of it if they have lower settings?
> > > > >
> > > > > Is there a server side setting for that cmdupdaterate thingy
too?
> > > > >
> > > > >
> > > > > -Alex
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > >
> > > > > _______________________________________________
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> > archives,
> > > > > please visit:
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> > > > >
> > > > --
> > > >
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> > > >
> > > >
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> > > > please visit:
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> > >
> >
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> >
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>
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