I too have similar questions although primarily for my own use as a client rather than for a server. Where are some good links for the console tweaks that are allowed? I am not a cheater and do not want to do anything in any way underhanded. I do want to optimize my experience. I don't know if it matters from game to game or if all the valve games would all be the same but "day of defeat" is the game I play primarily. I had some links on my old computer, which took me a long time to find, but unfortunately I think I've lost them all. Dod is a rather old game and even back a year or so ago when I was looking them up the sites didn't seem to be updated frequently.
I believe the entire list of console commands may have at one time been published on gamespy or halflifeworld (something like that) but by the time I looked it wasn't there. It had a message about hacking or something. Perhaps people were using commands they should have not been using. The only ones I can recall at the moment are: net_graph_3 -for getting the fps display stopsound -in game for getting the background sound effects to stop-apparently has to be done each mapchange maxfps_ #or is it fps_max#? I think it is 72 by default, as I couldn't figure out why I was only getting 72 max until I started fooling around with the console a bit and raised it to 99 I remember max_rate and min_rate discussed below but don't recall where to set them. Also most of you guys that post have far more technical knowledge than I and are running your own servers so I'm not sure whether the information below applies to me as a client or not. I saw someone in a game complaining about someone's rates the other day so I assume there is a way to take unfair advantage by tweaking that one out too high.
From: James Tucker <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: Re: [hlds] max/min rates Date: Thu, 26 May 2005 00:46:53 +0100 I have done as you describe, and I have no argument with the fact that such a high level of bandiwdth is used. As with you, this is why I would like to see a whitepaper. On 5/25/05, Whisper <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > James > Please play a CSS game on a high tickrate server with high rates and with > high client rates on a connection that can download and upload data at > 20KB/s each way or better constantly > Then measure using any sort of bandwidth monitor and tell us exactly how > much KB/s gets used. > I've never see it go over 20KB/s either way. 16KB/s is the most down > (measured at the client) and 12KB/s Up (measured at the client) > Don't take my word for it though, look for yourself. > I too would appreciate an in depth whitepaper on the Source Client Server > Communications and the variables and how those variables affect client and > server CPU/Network Utilisation. > > On 5/26/05, James Tucker <[EMAIL PROTECTED]> wrote: > > > > 1. Those rates are destructive in CS:Source currently. Do some testing > > on different ticrate servers, it's unlikely you will find a server > > that will not display high choke (in net_channels) with that cmdrate. > > On the other hand, the range 30-70 tend to offer far more reliable > > communication. See rates info below. > > 2. Mani admin plugin has an unfortunate ma_cexec function which allows > > you to send console commands to remote clients. It would be entirely > > possible to alter peoples rates with this (I have done so in > > assistance many times). IMHO however this ability is a massive > > security risk and also has the potential for severe abuse. For > > example, what happens if you have a batch: > > cexecdos.cfg{ > > ma_cexec_all host_writeconfig autoexec.cfg; > > exec cexecdos > > } > > And thats without finding any exlpoitable cvars or console functions, > > but there's the possibility of sending full unicode strings here, any > > buffer failures could be potentially very destrcutive on a server with > > a blackhat admin. > > 3. Rates, AGAIN: > > Valve said 256Bytes is roughly the max size of a game-packet (alhtough > > I have to admit, I can no longer find the page where, so this may be > > entirely wrong :-s). > > updaterate at 80 for 20 players is thus roughly 400KBytes per second > > that's your server load. > > client load is 256*80 = 20480 or 20KBytes per second - pretty much all > > useable of a 256kbps ADSL upload. The minrate for this should be 20480 > > Bytes per second. > > > > please learn to calculate rates, it's not that hard. cmdrate 101 and > > updaterate 101 are not the be all and end all. > > > > On 5/25/05, Whisper <[EMAIL PROTECTED]> wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > No not really > > > You need a plugin that can modify player variables, otherwise you are > > > probably wasting your time > > > > > > On 5/25/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote: > > > > > > > > More and more people in our community thinks that you HAVE to run > > > > 25000/101/101 > > > > to comply to match rules. They tell all their friends to run the same > > > > settings. > > > > > > > > Running HLDS Counter Strike. > > > > But will the server force the minimum successfully? > > > > > > > > I just like to know what is appropriate for internet games. > > > > 25000/101/101 can't be normal for internet.... I hope! > > > > > > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > > > > Sent: 25. mai 2005 09:12 > > > > To: [email protected] > > > > Subject: Re: [hlds] max/min rates > > > > > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Is it HLDS or SRCDS > > > > sv_maxupdaterate 80 > > > > sv_minupdaterate 70 > > > > Is probably too high for a sv_maxrate 9999 > > > > Why do you want to do this? > > > > Quite a few people may not be able to run at that high rate values for > > > > sv_maxupdaterate sv_minupdaterate > > > > > > > > > > > > On 5/25/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote: > > > > > > > > > > And since noone replys I will try to answer my own question. > > > > > > > > > > Yes Alexander, I believe it must be like that, or else it would be > > > > > something wrong! > > > > > But since noone knows, you should not take it for granted. > > > > > > > > > > And while im at it; > > > > > Isn't sv_maxrate 25000 and sv_maxupdaterate 101 settings to use on > > LAN > > > > > games? How low can you go before the game suffers too much? > > > > > Can someone redirect me to some sites where such settings are > > listed... > > > > > for > > > > > internet play.. > > > > > > > > > > Thanks all. > > > > > > > > > > > > > > > > > > > > -----Original Message----- > > > > > From: [EMAIL PROTECTED] > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Alexander > > > > > Kobbevik > > > > > Sent: 24. mai 2005 10:38 > > > > > To: [email protected] > > > > > Subject: [hlds] max/min rates > > > > > > > > > > > > > > > Hello, > > > > > > > > > > sv_maxrate 9999 > > > > > sv_minrate 8000 > > > > > sv_maxupdaterate 80 > > > > > sv_minupdaterate 70 > > > > > > > > > > Will this make sure all clients are within 8000-9999 and 70-80 on > > > > > those settings. Or will the server try to send this minimum to > > clients > > > > > who will reject most of it if they have lower settings? > > > > > > > > > > Is there a server side setting for that cmdupdaterate thingy too? > > > > > > > > > > > > > > > -Alex > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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