grow up

On 5/30/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> FFS, how does any of the crap you spew solve the problem?
>  Smart arse comments about 5 year old demos doesn't apply to this situation
>  I even went into a long winded explanation of the situation and why this is
> a major problem for some of us.
>  But you don't seem to care or you are happy to live with cheat roaming
> servers at will, and anybody who dares to try to come up with a solution
> automatically has it broken by Valve, like they don't want to competition to
> VAC, if for no other reason other than it makes Valve look bad because these
> solutions need to exist in the first place.
>
> ] demoui
> Playing demo from demo.dem.
>
> Counter-Strike: Source
> Map: de_chateau
> Players: 30 / 32
> Build 2349
> Server Number 6
> Begin loading faces (loads materials)
> End loading faces (loads materials)
> Initializing renderer...
> Missing RecvProp for DT_CSPlayer - DT_CSPlayer/m_iProgressBarTime
> Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
>
> ] version
> Protocol version 7
> Exe version 1.0.0.21 <http://1.0.0.21> (cstrike)
> Exe build: 11:20:07 May 16 2005 (2382)
>
> Thats the error from a demo that was created on the 19th of April 2005,
> which is now useless to us as proof.
>
> This is just a great fucken situation to have our demos of cheating players
> fucked up every other month.


--
Clayton Macleod

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