-- [ Picked text/plain from multipart/alternative ] To install Steam on XP64, you have to choose a different install folder because the default one, c:\program file (x86)\steam, will not work because of the brackets. Other than that, it seems to work fine. Some websites that do video card benchmarking indicate lower performance in XP64 as compared to XP32.
On 5/31/05, [EMAIL PROTECTED] < [EMAIL PROTECTED]> wrote: > > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: 64 Bit Windows XP for HL1 and HL2 Client ?? (Clayton Macleod) > 2. Re: r_3dsky (fsjk85) > 3. Re: r_3dsky (Clayton Macleod) > 4. Re: r_3dsky (fsjk85) > 5. Re: r_3dsky (Clayton Macleod) > 6. Re: r_3dsky (fsjk85) > 7. Re: r_3dsky (Jordan Barker) > 8. Re: r_3dsky (m1kest4r) > 9. RE: r_3dsky (Alexander Kobbevik) > > --__--__-- > > Message: 1 > Date: Tue, 31 May 2005 04:07:02 -0700 > From: Clayton Macleod <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] 64 Bit Windows XP for HL1 and HL2 Client ?? > Reply-To: [email protected] > > the main concern is will you be able to get drivers for your hardware. > That will come in time, but at this very moment it might be a gamble > as to whether you'll have drivers to use right away. Performance > shouldn't be significantly different, at least not until/unless we > also get 64bit binaries for the games. At that point, at the very > least the games would have access to the extra CPU registers, which > will help somewhat in the performance department. Apparently, most > 32bit programs, including games, don't have any problems running on > 64bit windows. Do yourself a favour and get an Athlon64 though, not > Intel's weaker alternative. Get a board/cpu based on Socket939 to > future-proof yourself a little bit. Could even drop in one of the dual > core CPUs down the road, with just a BIOS update. > > On 5/31/05, CAIN <[EMAIL PROTECTED]> wrote: > > Anyone here playing HL1 and HL2 on 64 Bit Windows XP ??? > > > > I'm planning to build a new box at home to play DoD, and soon > DoD:Source, and I > > want to build a 64 bit windows machine. > > > > Any issues?? Any problems ?? Any improvements in performance?? > > > > Does Steam install and work OK on 64 Bit Windows too ?? > > > -- > Clayton Macleod > > > --__--__-- > > Message: 2 > Date: Tue, 31 May 2005 21:07:24 +1000 > From: fsjk85 <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] r_3dsky > Reply-To: [email protected] > > well why dont you do us a favour and tell us what OTHER THAN THE SKY is > affected > > On 5/31/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > > how many times does it have to be said? Things related to this setting > > appear in places OTHER THAN THE SKY. > > > > On 5/31/05, fsjk85 <[EMAIL PROTECTED]> wrote: > > > block your view of what ?, anything that is part of a 3dsky appears as > > > it is behind everything, so in anycase, your vision of a player or > > > object will never be blocked by a 3dsky, though some of the skybox > > > (2d) will be revealed, but i see notihng wrong with that > > > > > > -- > > Clayton Macleod > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > --__--__-- > > Message: 3 > Date: Tue, 31 May 2005 04:14:09 -0700 > From: Clayton Macleod <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] r_3dsky > Reply-To: [email protected] > > Because that would be too easy. > > Not to mention the fact that tons of maps have places where players > can go where the sky is visibile behind them, and if you remove the > 3dsky then you greatly alter the contrast ratio between background and > player model, giving you a much easier task of picking that enemy out > on the white/grey background rather than the somewhat camoflauging > 3dsky textures. This is quite similar to people using solid-coloured > player skins, which I'm sure you will agree is cheating. > > On 5/31/05, fsjk85 <[EMAIL PROTECTED]> wrote: > > well why dont you do us a favour and tell us what OTHER THAN THE SKY is > affected > > > -- > Clayton Macleod > > > --__--__-- > > Message: 4 > Date: Tue, 31 May 2005 21:21:36 +1000 > From: fsjk85 <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] r_3dsky > Reply-To: [email protected] > > "too easy." ?, sounds like you dont know :) > > On 5/31/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > > Because that would be too easy. > > > > Not to mention the fact that tons of maps have places where players > > can go where the sky is visibile behind them, and if you remove the > > 3dsky then you greatly alter the contrast ratio between background and > > player model, giving you a much easier task of picking that enemy out > > on the white/grey background rather than the somewhat camoflauging > > 3dsky textures. This is quite similar to people using solid-coloured > > player skins, which I'm sure you will agree is cheating. > > > > On 5/31/05, fsjk85 <[EMAIL PROTECTED]> wrote: > > > well why dont you do us a favour and tell us what OTHER THAN THE SKY > is affected > > > > > > -- > > Clayton Macleod > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > --__--__-- > > Message: 5 > Date: Tue, 31 May 2005 04:27:18 -0700 > From: Clayton Macleod <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] r_3dsky > Reply-To: [email protected] > > you're right, I keep saying something over and over even though I > don't know. Yeah, that's it. *sigh* Fact remains you could have easily > seen for yourself by now, several times over. > > On 5/31/05, fsjk85 <[EMAIL PROTECTED]> wrote: > > "too easy." ?, sounds like you dont know :) > > > -- > Clayton Macleod > > > --__--__-- > > Message: 6 > Date: Tue, 31 May 2005 21:41:56 +1000 > From: fsjk85 <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] r_3dsky > Reply-To: [email protected] > > seen what ?!! ive been looking everywhere for a difference, this > "thing" you keep talking about must be imaginary or something, do us a > favour and take a screenshot or atleast tell us what it is > > On 5/31/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > > you're right, I keep saying something over and over even though I > > don't know. Yeah, that's it. *sigh* Fact remains you could have easily > > seen for yourself by now, several times over. > > > > On 5/31/05, fsjk85 <[EMAIL PROTECTED]> wrote: > > > "too easy." ?, sounds like you dont know :) > > > > > > -- > > Clayton Macleod > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > --__--__-- > > Message: 7 > Date: Tue, 31 May 2005 07:01:55 -0500 > From: Jordan Barker <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] r_3dsky > Reply-To: [email protected] > > This thread is hilariousily offtopic, just give the poor kid some > screenshots already or ignore him.. > > Anyway, because I cannot resist, without having seen any gameplay > advantages in r_3dsky myself ... I'd guess if I were one to justify the > decision it would be for the following reasons > > 1. It makes the game (CS:S) look ridiculous > > 2. 3d skyboxes, and the way they're used in source (for things like > treetops etc), allows for quite expansive-looking and detailed maps > without a huge performance hit, if 1/3rd of your audience is going to be > turning them off, mappers (maybe even valve themselves) might end up > having to take it into consideration, either by making the maps less > efficient or cutting back on detail so the map doesn't look like a joke > for 3dsky haters. > > Saying that, I'd probably turn 3dsky off in a heartbeat for my poor > Ti4200 64mb ... but I can atleast sympathize with valve a bit on their > decision, based on my own thoughts. > > > Clayton Macleod wrote: > > >you're right, I keep saying something over and over even though I > >don't know. Yeah, that's it. *sigh* Fact remains you could have easily > >seen for yourself by now, several times over. > > > >On 5/31/05, fsjk85 <[EMAIL PROTECTED]> wrote: > > > > > >>"too easy." ?, sounds like you dont know :) > >> > >> > > > > --__--__-- > > Message: 8 > Date: Tue, 31 May 2005 22:11:09 +1000 > From: m1kest4r <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] r_3dsky > Reply-To: [email protected] > > dunno jordan, typically i get about 40fps better instantly with it > off. im not sure about you but 40fps more is more than what i need. i > dont exactly spend my time looking at the sky when im playing. > > secondly clayton...its not easy to find something when you have NO > CLUE what your looking for. just tell us or we'll probably assume you > know nothing and are being a dickhead. cos right now you are indeed > just being a dickhead. > > On 5/31/05, Jordan Barker <[EMAIL PROTECTED]> wrote: > > This thread is hilariousily offtopic, just give the poor kid some > > screenshots already or ignore him.. > > > > Anyway, because I cannot resist, without having seen any gameplay > > advantages in r_3dsky myself ... I'd guess if I were one to justify the > > decision it would be for the following reasons > > > > 1. It makes the game (CS:S) look ridiculous > > > > 2. 3d skyboxes, and the way they're used in source (for things like > > treetops etc), allows for quite expansive-looking and detailed maps > > without a huge performance hit, if 1/3rd of your audience is going to be > > turning them off, mappers (maybe even valve themselves) might end up > > having to take it into consideration, either by making the maps less > > efficient or cutting back on detail so the map doesn't look like a joke > > for 3dsky haters. > > > > Saying that, I'd probably turn 3dsky off in a heartbeat for my poor > > Ti4200 64mb ... but I can atleast sympathize with valve a bit on their > > decision, based on my own thoughts. > > > > > > Clayton Macleod wrote: > > > > >you're right, I keep saying something over and over even though I > > >don't know. Yeah, that's it. *sigh* Fact remains you could have easily > > >seen for yourself by now, several times over. > > > > > >On 5/31/05, fsjk85 <[EMAIL PROTECTED]> wrote: > > > > > > > > >>"too easy." ?, sounds like you dont know :) > > >> > > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > --__--__-- > > Message: 9 > From: "Alexander Kobbevik" <[EMAIL PROTECTED]> > To: <[email protected]> > Subject: RE: [hlds] r_3dsky > Date: Tue, 31 May 2005 15:16:45 +0200 > Reply-To: [email protected] > > This is not a server issue. > You are trying to get better performance on your client. > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of m1kest4r > Sent: 31. mai 2005 14:11 > To: [email protected] > Subject: Re: [hlds] r_3dsky > > > dunno jordan, typically i get about 40fps better instantly with it off. im > not sure about you but 40fps more is more than what i need. i dont exactly > spend my time looking at the sky when im playing. > > secondly clayton...its not easy to find something when you have NO CLUE > what > your looking for. just tell us or we'll probably assume you know nothing > and > are being a dickhead. cos right now you are indeed just being a dickhead. > > On 5/31/05, Jordan Barker <[EMAIL PROTECTED]> wrote: > > This thread is hilariousily offtopic, just give the poor kid some > > screenshots already or ignore him.. > > > > Anyway, because I cannot resist, without having seen any gameplay > > advantages in r_3dsky myself ... I'd guess if I were one to justify > > the decision it would be for the following reasons > > > > 1. It makes the game (CS:S) look ridiculous > > > > 2. 3d skyboxes, and the way they're used in source (for things like > > treetops etc), allows for quite expansive-looking and detailed maps > > without a huge performance hit, if 1/3rd of your audience is going to > > be turning them off, mappers (maybe even valve themselves) might end > > up having to take it into consideration, either by making the maps > > less efficient or cutting back on detail so the map doesn't look like > > a joke for 3dsky haters. > > > > Saying that, I'd probably turn 3dsky off in a heartbeat for my poor > > Ti4200 64mb ... but I can atleast sympathize with valve a bit on their > > decision, based on my own thoughts. > > > > > > Clayton Macleod wrote: > > > > >you're right, I keep saying something over and over even though I > > >don't know. Yeah, that's it. *sigh* Fact remains you could have > > >easily seen for yourself by now, several times over. > > > > > >On 5/31/05, fsjk85 <[EMAIL PROTECTED]> wrote: > > > > > > > > >>"too easy." ?, sounds like you dont know :) > > >> > > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > --__--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

