-- [ Picked text/plain from multipart/alternative ] I have to agree with Mikee So many dumb questions could be easily answered if somebody looked at the code and gave us the numbers or the calculations On 6/2/05, Mikee <[EMAIL PROTECTED]> wrote: > > I gave you the answer in the first 4 lines. If you can't deal with the > rest > of my girly man whining, too bad. It's justified after all this time. > > Now go do the work yourself, using my guideline as an example. You will > never get the encrypted .ctx multiplayer distance spread pattern damage > from anyone. You have to do it the down and dirty way in a server with a > friend with and/or without shields, point blank and from various > distances. > It's not hard. > > ----- Original Message ----- > From: "Saint K." <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, June 01, 2005 3:00 PM > Subject: Re: [hlds] Does any one know? > > > > uhmm, yea thanks for the 1st 4 lines, the rest aint really on topic.. > > ----- Original Message ----- > > From: "Mikee" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Wednesday, June 01, 2005 8:10 PM > > Subject: Re: [hlds] Does any one know? > > > > > >> The only way to actually define what happens is to go in a server with > a > >> friend, and with 100/100 shoot each other in various body locations > with > >> single shots from various guns. > >> > >> I went through this exercise while doing Valve's lazy ass job with > their > >> failure to fix any of the bugs in HL2-DM in over 5 months. In this case > >> we > >> got rid of the the weapon autoswitch in HL2-DM, where when you walk > over > >> a > >> weapon you don't have you were previously forced to switch to that new > >> weapon...even in the middle of a fight. Did Valve give a shit about > >> fixing > >> this? Nope. So a few of us figured out that if you manually extract the > >> weapon script txt files from the SP installation, and edit them, then > >> replace those respective .ctx /scripts/ folder weapon files, you can > make > >> server side mods of weapons. > >> > >> You can read about the post here: > >> http://forums.steampowered.com/forums/showthread.php?s=&threadid=295350 > >> > >> How long would this have taken Valve to edit their precious encrypted > >> .ctx > >> weapon files, and fix this? It took us a few minutes once we figured > out > >> how to sidestep their bullshit no support for the last 5 months. > >> > >> Valve's horrible support for HL2-DM (as I have said numerous times on > >> this > >> email list) is the main reason that I'm closing 2 of my 3 HL2-DM > servers > >> in > >> 2 weeks (as others have already done), and will never buy another > >> bullshit > >> Valve product. > >> > >> Thank God Battlefield-2 is scheduled for release June 15-20th. > >> > >> > >> ----- Original Message ----- > >> From: "Saint K." <[EMAIL PROTECTED]> > >> To: <[email protected]> > >> Sent: Wednesday, June 01, 2005 11:37 AM > >> Subject: [hlds] Does any one know? > >> > >> > >>> ive got this question on our forums and tbh i couldnt tell the > answere, > >>> does > >>> anyone know this? > >>> > >>> any1 knows how armor realy works ? how much does it protect ? does > more > >>> armor protect better or only longer ? e.t.c. > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > --
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