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[ Picked text/plain from multipart/alternative ]
I have to agree with Mikee
 So many dumb questions could be easily answered if somebody looked at the
code and gave us the numbers or the calculations
 On 6/2/05, Mikee <[EMAIL PROTECTED]> wrote:
>
> I gave you the answer in the first 4 lines. If you can't deal with the
> rest
> of my girly man whining, too bad. It's justified after all this time.
>
> Now go do the work yourself, using my guideline as an example. You will
> never get the encrypted .ctx multiplayer distance spread pattern damage
> from anyone. You have to do it the down and dirty way in a server with a
> friend with and/or without shields, point blank and from various
> distances.
> It's not hard.
>
> ----- Original Message -----
> From: "Saint K." <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, June 01, 2005 3:00 PM
> Subject: Re: [hlds] Does any one know?
>
>
> > uhmm, yea thanks for the 1st 4 lines, the rest aint really on topic..
> > ----- Original Message -----
> > From: "Mikee" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Wednesday, June 01, 2005 8:10 PM
> > Subject: Re: [hlds] Does any one know?
> >
> >
> >> The only way to actually define what happens is to go in a server with
> a
> >> friend, and with 100/100 shoot each other in various body locations
> with
> >> single shots from various guns.
> >>
> >> I went through this exercise while doing Valve's lazy ass job with
> their
> >> failure to fix any of the bugs in HL2-DM in over 5 months. In this case
> >> we
> >> got rid of the the weapon autoswitch in HL2-DM, where when you walk
> over
> >> a
> >> weapon you don't have you were previously forced to switch to that new
> >> weapon...even in the middle of a fight. Did Valve give a shit about
> >> fixing
> >> this? Nope. So a few of us figured out that if you manually extract the
> >> weapon script txt files from the SP installation, and edit them, then
> >> replace those respective .ctx /scripts/ folder weapon files, you can
> make
> >> server side mods of weapons.
> >>
> >> You can read about the post here:
> >> http://forums.steampowered.com/forums/showthread.php?s=&threadid=295350
> >>
> >> How long would this have taken Valve to edit their precious encrypted
> >> .ctx
> >> weapon files, and fix this? It took us a few minutes once we figured
> out
> >> how to sidestep their bullshit no support for the last 5 months.
> >>
> >> Valve's horrible support for HL2-DM (as I have said numerous times on
> >> this
> >> email list) is the main reason that I'm closing 2 of my 3 HL2-DM
> servers
> >> in
> >> 2 weeks (as others have already done), and will never buy another
> >> bullshit
> >> Valve product.
> >>
> >> Thank God Battlefield-2 is scheduled for release June 15-20th.
> >>
> >>
> >> ----- Original Message -----
> >> From: "Saint K." <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Wednesday, June 01, 2005 11:37 AM
> >> Subject: [hlds] Does any one know?
> >>
> >>
> >>> ive got this question on our forums and tbh i couldnt tell the
> answere,
> >>> does
> >>> anyone know this?
> >>>
> >>> any1 knows how armor realy works ? how much does it protect ? does
> more
> >>> armor protect better or only longer ? e.t.c.
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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