Rofl, seen alfred's message? :D  I reckon he wrote that patch as soon as he
got your message :P
Ben

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: 01 June 2005 20:19
To: [email protected]
Subject: Re: [hlds] Does any one know? re:how armor works

I apologize for speaking so strongly against Valve like I just did, but it
is a reflection of how angry the community is towards Valve who love playing
HL2-DM.  The Steam Forums are filled with disgusted players and server
admins, many of which have left the game and won't return.  Actual server
and player numbers have clearly dropped over time because of this.

Valve NEVER gives us any feedback or progress about this RETAIL PURCHASED
LEVEL, or even let us know they give two shits, either here or in the Steam
Forums.

No patches in over 5 months...that is truly disgusting for a product that
they openly promote on their Steam Product Sales webpage. (Not to mention
DOD has been coming soon for about 9 months).

http://www.steampowered.com/?area=product_packageoffers

Anyway, this autoswitch fix at least helps those of you who still care about
this game.

----- Original Message -----
From: "Ned Haskin" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, June 01, 2005 2:51 PM
Subject: Re: [hlds] Does any one know? re:how armor works


> Great link , thanks Mikee going to stop the auto switching asap.
>
> Saint K., future reference, put "how armor works" in the subject line
> these posts are archived by subject, it will help others find answers.
>
> Mikee wrote:
>
>> The only way to actually define what happens is to go in a server with a
>> friend, and with 100/100 shoot each other in various body locations with
>> single shots from various guns.
>>
>> I went through this exercise while doing Valve's lazy ass job with their
>> failure to fix any of the bugs in HL2-DM in over 5 months.  In this
>> case we
>> got rid of the the weapon autoswitch in HL2-DM, where when you walk
>> over a
>> weapon you don't have you were previously forced to switch to that new
>> weapon...even in the middle of a fight.  Did Valve give a shit about
>> fixing
>> this?  Nope.  So a few of us figured out that if you manually extract the
>> weapon script txt files from the SP installation, and edit them, then
>> replace those respective .ctx /scripts/ folder weapon files, you can make
>> server side mods of weapons.
>>
>> You can read about the post here:
>> http://forums.steampowered.com/forums/showthread.php?s=&threadid=295350
>>
>> How long would this have taken Valve to edit their precious encrypted
>> .ctx
>> weapon files, and fix this?  It took us a few minutes once we figured out
>> how to sidestep their bullshit no support for the last 5 months.
>>
>> Valve's horrible support for HL2-DM (as I have said numerous times on
>> this
>> email list) is the main reason that I'm closing 2 of my 3 HL2-DM
>> servers in
>> 2 weeks (as others have already done), and will never buy another
>> bullshit
>> Valve product.
>>
>> Thank God Battlefield-2 is scheduled for release June 15-20th.
>>
>>
>> ----- Original Message -----
>> From: "Saint K." <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Wednesday, June 01, 2005 11:37 AM
>> Subject: [hlds] Does any one know?
>>
>>
>>> ive got this question on our forums and tbh i couldnt tell the answere,
>>> does
>>> anyone know this?
>>>
>>> any1 knows how armor realy works ? how much does it protect ? does more
>>> armor protect better or only longer ? e.t.c.
>>>
>>>
>>
>>
>>
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>>
>
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>
>



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