Whisper wrote:
-- [ Picked text/plain from multipart/alternative ] What does rcon status represent? It does not seem to represent actual ICMP ping times Nor does it appear to represent the players scoreboard pings or any sort of latency measurements that any clients net_graph displays. eg. rcon status pings show the pings of all players are all over 100 If you are in the server, you will notice that all the players average scoreboard pings will be around 50 and your own net_graph latency mesurements may be even better than that! Any idea's what it really means?
Yeah I've noticed the same thing. It used to be accurate in HLDS. In my opinion the 'status' ping is a more accurate representation of the actual lag perceived on the client than the numbers on the scoreboard or net_graph. Source netcode is stuffed :/ -Simon _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

