Whisper wrote:
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What does rcon status represent?
 It does not seem to represent actual ICMP ping times
 Nor does it appear to represent the players scoreboard pings or any sort of
latency measurements that any clients net_graph displays.
 eg. rcon status pings show the pings of all players are all over 100
 If you are in the server, you will notice that all the players average
scoreboard pings will be around 50 and your own net_graph latency
mesurements may be even better than that!
 Any idea's what it really means?

Yeah I've noticed the same thing. It used to be accurate in HLDS.

In my opinion the 'status' ping is a more accurate representation of the
actual lag perceived on the client than the numbers on the scoreboard or
net_graph. Source netcode is stuffed :/

-Simon

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