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Thanks Martin
 At least I read it :)

 On 6/4/05, Martin Otten <[EMAIL PROTECTED]> wrote:
>
> Yes, that sould be sv_minupdaterate. Will be corrected, thanks.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, June 02, 2005 10:30 PM
> To: [email protected]
> Subject: Re: [hlds] Re: Questions about Tic rate
>
> --
> [ Picked text/plain from multipart/alternative ] BTW, does anybody know
> what Eric really meant when he said in
> http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html at
> the end of the 2nd paragraph under *Basic Networking* "Also the server
> admin can limit the data and snapshot rate values requested by clients
> with *sv_maxrate, sv_maxupdaterate* and * sv_maxupdaterate*."
> Is one of those supposed to be sv_minupdaterate?
> Thanks
> On 6/3/05, Whisper <[EMAIL PROTECTED]> wrote:
> >
> > OMG some documentation, FINALLY
> > When did you find this Martin?
> >
> > On 6/3/05, Martin Otten <[EMAIL PROTECTED]> wrote:
> > >
> > > The default tickrate for CS:S is 33, for HL2 & HL2DM 66.
> > >
> > > With tickrate 100, a CS:S server runs 3 times more simulation steps
> > > then
> > >
> > > a 33 tickrate server, which may cause a 3 times higher CPU usage.
> > > Also the client to server bandwidth increases by 300% since the
> > > client samples 3 times more input command than usual. I think with
> > > the recent fixes for lag compesentaion tickrate 100 isn't really
> > > needed, maybe 66 if people are hypersensitive about that.
> > >
> > > So also
> > > http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] ] On Behalf Of leo bounds
> > > Sent: Thursday, June 02, 2005 8:08 AM
> > > To: [email protected]
> > > Subject: [hlds] Re: Questions about Tic rate
> > >
> > > I have some questions about Tic rate.
> > >
> > > The default Tic rate is 33 correct ?
> > >
> > > Why is CAL requiring servers to be locked at a Tic rate of 100 and
> > > does this mean that the slice or percentage of CPU usage 100 Tic
> > > rate servers will be locked down or reserved?
> > >
> > > I mean does a 100 Tic rate server lock down a percentage of CPU to
> > > use for that server on a machine running multiple servers ?
> > >
> > > Is there any more information available about how 100 Tic rate
> > > affects CPU usage ?
> > >
> > > Thank you for any info about this. I have many people asking me
> > > about it.
> > >
> > >
> > >
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> >
> --
>
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