Sorry, why would you have your ticrate at 1000 and only allow 15
udpate per second?

On 6/17/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>
> Important information is:
> 1. what addons are being used,
> 2. what O/S,
> 3. what ticrate and
> 4. what fps_max
> 5. highres timer (win32) or 1000HZ linux kernal?
> 6. hltv/tv enabled? spectators?
>
> also, bots on CS:S servers totally skew cpu utilization :)
>
> for example (since I don't run a CS1.6 server):
>
> for my HLDM server I use:
> ====================
> XP Pro, 2.0GHz AMD 2600+ 512MB memory
> +sys_ticrate 1000 +fps_max 1000 + highres timer
> server runs typically at 512FPS with occasional spikes down to 320FPS
>
> sv_maxrate 7500
> sv_maxupdaterate 15
>
> I get 9 players max on a 1.5M/320Kb dsl uplink
>
> so that's 35.6kb / player max utilization
> I don't allow snarks on my server which can easily double that number.
>
> CPU utilization varies from map to map, worstcase is 50% with a full server.
> CPU Utilization is easily controllable by changing the fps_max.
>
> a good CPU baseline with my above ticrate and fps_max is 100MHz per player.
> I ran the identical server on an 850MHz P3 for years and saw up to 80% cpu
> utilization under the same worst-case conditions.
>
> I only run metamod and botman's stripper2 addon.
>
> In testing HL2DM I see much higher per-player uplink usage (around 52kb per
> player)
> in testing CS:S I see 42kb to 45kb per-player uplink usage.
>
> I can only support 6 HL2DM players and 7 or 8 CS:S players on that same
> 1.5M/320Kb dsl line.
>
> both HL2DM and CS:S servers were running at:
> ticrate 100
> fps_max 300
> sv_maxrate 8000
> sv_maxupdaterate 20
>
>
>
> ----- Original Message -----
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, June 17, 2005 12:56 PM
> Subject: [hlds] Server requirements
>
>
> >I find myself being asked quite often about what CPU/net requirements it
> > takes to run a server. I have answers based upon our internal
> > playtesting but I would also like to hear what you guys use in the wild.
> >
> > So, my questions are:
> > 1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
> > 2) What speed CPU do you use for a 32 player Source server (CS:S)
> > 3) How much bandwidth per user do you allow for a HL1 server
> > 4) How much bandwidth per user do you allow for a Source server
> > 5) How much difference is there in these requirements for other mods?
> >
> > - Alfred
>
>
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