Sorry, why would you have your ticrate at 1000 and only allow 15 udpate per second?
On 6/17/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > Important information is: > 1. what addons are being used, > 2. what O/S, > 3. what ticrate and > 4. what fps_max > 5. highres timer (win32) or 1000HZ linux kernal? > 6. hltv/tv enabled? spectators? > > also, bots on CS:S servers totally skew cpu utilization :) > > for example (since I don't run a CS1.6 server): > > for my HLDM server I use: > ==================== > XP Pro, 2.0GHz AMD 2600+ 512MB memory > +sys_ticrate 1000 +fps_max 1000 + highres timer > server runs typically at 512FPS with occasional spikes down to 320FPS > > sv_maxrate 7500 > sv_maxupdaterate 15 > > I get 9 players max on a 1.5M/320Kb dsl uplink > > so that's 35.6kb / player max utilization > I don't allow snarks on my server which can easily double that number. > > CPU utilization varies from map to map, worstcase is 50% with a full server. > CPU Utilization is easily controllable by changing the fps_max. > > a good CPU baseline with my above ticrate and fps_max is 100MHz per player. > I ran the identical server on an 850MHz P3 for years and saw up to 80% cpu > utilization under the same worst-case conditions. > > I only run metamod and botman's stripper2 addon. > > In testing HL2DM I see much higher per-player uplink usage (around 52kb per > player) > in testing CS:S I see 42kb to 45kb per-player uplink usage. > > I can only support 6 HL2DM players and 7 or 8 CS:S players on that same > 1.5M/320Kb dsl line. > > both HL2DM and CS:S servers were running at: > ticrate 100 > fps_max 300 > sv_maxrate 8000 > sv_maxupdaterate 20 > > > > ----- Original Message ----- > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, June 17, 2005 12:56 PM > Subject: [hlds] Server requirements > > > >I find myself being asked quite often about what CPU/net requirements it > > takes to run a server. I have answers based upon our internal > > playtesting but I would also like to hear what you guys use in the wild. > > > > So, my questions are: > > 1) What speed CPU do you use for a 32 player HL1 server (CS 1.6) > > 2) What speed CPU do you use for a 32 player Source server (CS:S) > > 3) How much bandwidth per user do you allow for a HL1 server > > 4) How much bandwidth per user do you allow for a Source server > > 5) How much difference is there in these requirements for other mods? > > > > - Alfred > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

