google about character formats. You may find that some of the difference lies in the editor you are using to view the files.
On 6/21/05, WayneH <[EMAIL PROTECTED]> wrote: > Anyone else noticing that a CONDUMP, whilst physically in the server, can > become corrupted? > I've had several instances where it does not match the server log, missing > the odd character here and there, STEAMIDs not dumping to file correctly etc. > I've had this before and after a complete re-install, no HDD errors, no > memory errors, no video issues etc, my system comes up fine. > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jim > Sent: Tuesday, 21 June 2005 4:39 PM > To: [email protected] > Subject: Re: [hlds] bots now load after 1st round with update CSS dedicated > w2k > > Okay I been following this thread and you mention correcting the Nav Mesh > file... What tools are you fixing this with or using to determine if there > is a problem with the Nav Mesh... > > I run custom maps about 35% on my hosted server and there is at least one or > two others I would like to add back in the rotation.. if I could fix the > navs. > > Thanks > > ----- Original Message ----- > From: "Ned Haskin" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, June 20, 2005 3:07 PM > Subject: Re: [hlds] bots now load after 1st round with update CSS dedicated > w2k > > > > if you read my earlier message "Only one custom map, it has a new nav > > mesh." I've already had and dealt > > with those problems. I had other custom maps, but they had problems and > > weren't worth fixing so I dumped them. > > > > Tried running bots all the time, server crashed with run time error > > after about 24 hours. No idea what map it was on. > > > > I want my bots to load after humans, its supposed to work. > > > > Ned > > > > Clayton Macleod wrote: > > > >>when I was having a bunch of crashes I took a look through the nav > >>meshes for the custom maps we had running, and sure enough there were > >>problems with them. Things such as nav points being in inaccessible > >>places, other goofiness, would cause the crashes. After fixing those > >>things my crashes were gone. > >> > >>On 6/19/05, Ned Haskin <[EMAIL PROTECTED]> wrote: > >> > >> > >>>Only one custom map, it has a new nav mesh. Haven't tried leaving the > >>>bots on since a few updates ago. > >>>Maybe it will work, but loading after players is supposed to work. Its a > >>>Valve bug. I don't run any mods. > >>> > >>>Ned > >>> > >>> > >> > >> > >>-- > >>Clayton Macleod > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __________ NOD32 1.1146 (20050620) Information __________ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

