google about character formats.

You may find that some of the difference lies in the editor you are
using to view the files.

On 6/21/05, WayneH <[EMAIL PROTECTED]> wrote:
> Anyone else noticing that a CONDUMP, whilst physically in the server, can 
> become corrupted?
> I've had several instances where it does not match the server log, missing 
> the odd character here and there, STEAMIDs not dumping to file correctly etc.
> I've had this before and after a complete re-install, no HDD errors, no 
> memory errors, no video issues etc, my system comes up fine.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jim
> Sent: Tuesday, 21 June 2005 4:39 PM
> To: [email protected]
> Subject: Re: [hlds] bots now load after 1st round with update CSS dedicated 
> w2k
>
> Okay I been following this thread and you mention correcting the Nav Mesh
> file... What tools are you fixing this with or using to determine if there
> is a problem with the Nav Mesh...
>
> I run custom maps about 35% on my hosted server and there is at least one or
> two others I would like to add back in the rotation.. if I could fix the
> navs.
>
> Thanks
>
> ----- Original Message -----
> From: "Ned Haskin" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, June 20, 2005 3:07 PM
> Subject: Re: [hlds] bots now load after 1st round with update CSS dedicated
> w2k
>
>
> > if you read my earlier message  "Only one custom map, it has a new nav
> > mesh."  I've already had and dealt
> > with those problems. I had other custom maps, but they had problems and
> > weren't worth fixing so I dumped them.
> >
> > Tried running bots all the time, server crashed with run time error
> > after about 24 hours. No idea what map it was on.
> >
> > I want my bots to load after humans, its supposed to work.
> >
> > Ned
> >
> > Clayton Macleod wrote:
> >
> >>when I was having a bunch of crashes I took a look through the nav
> >>meshes for the custom maps we had running, and sure enough there were
> >>problems with them. Things such as nav points being in inaccessible
> >>places, other goofiness, would cause the crashes. After fixing those
> >>things my crashes were gone.
> >>
> >>On 6/19/05, Ned Haskin <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>>Only one custom map, it has a new nav mesh. Haven't tried leaving the
> >>>bots on since a few updates ago.
> >>>Maybe it will work, but loading after players is supposed to work. Its a
> >>>Valve bug. I don't run any mods.
> >>>
> >>>Ned
> >>>
> >>>
> >>
> >>
> >>--
> >>Clayton Macleod
> >>
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> >>
> >>
> >
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