well, obviously, sv_unlag is what turns on the compensation for clients' latency. It's what makes it so you don't have to lead your shots in front of the model you see, so you can actually aim at the model as if you had no latency at all. Turning it off just brings you back to the quake 1 days when there was nothing done to compensate for latency at all. The only situation where you might consider turning this off is on a LAN, but even then it makes no sense to turn it off, really.
On 6/25/05, iceflatline <[EMAIL PROTECTED]> wrote: > i agree. i run hl and tfc servers (iceflatline.homeip.net) with that > cvar enabled and it does seem to help clients with latency issues. -- Clayton Macleod _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

