-- [ Picked text/plain from multipart/alternative ] 10000 is definitely incorrect. Any Bandwith Monitoring Program will tell you that you can do in excess of 15KB/s when playing CS:S, so long as the client and server are set up appropriately.
On 7/7/05, James Tucker <[EMAIL PROTECTED]> wrote: > > Interesting as the 10000 that appears in the VDF file is clearly wrong > anyway. > > On 7/5/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > > > I did a detailed test, results are here: > > http://home.covad.net/~k25125/SteamyThings/rate_test.jpg > > > > I did this test on an HLDM (HL1) server (same for CS 1.6) and client, > HL2 > > servers and clients might have different (lower) maxrates. > > > > the information (for HL1) is described here: > > > http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=166 > > > > sv_maxrate is valid from 0 (which means no set maxrate IE: whatever the > > client is set for up to 20000) > > > > if you do a "find sv_maxrate" on a SRCDS server it will return: > > (def . "0") - Max bandwidth rate allowed on server, 0 == unlimited > > > > where unlimited means any client rate from sv_minrate to 10000 maximum > > (maybe 20000?). > > > > sv_minrate and sv_maxrate are both in bytes/second. > > > > there is also a detailed description of the multiplayer networking here: > > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > > > for HL2 Servers, I did find these comments in the > > C:\HL2Server\platform\admin\helpfile.vdf > > > > "sv_maxrate" > > { > > "text" "sv_maxrate:set the max data transfer rate in bytes per second > for > > any one client on the server. > > Setting this to 0 or any value over 10000 defaults to 10000. Default:0" > > { > > > > "sv_minrate" > > { > > "text" "sv_minrate: set the min data transfer rate in bytes per second > for > > any one client on the server. > > Setting this to 0 or any value under 500 defaults to 500. Default:0" > > } > > > > I suggest you do your own test as I did if you still have doubts. > > > > > > ----- Original Message ----- > > From: "James Tucker" > > To: <[email protected]> > > Sent: Tuesday, July 05, 2005 6:57 AM > > Subject: Re: [hlds] Counter Strike Server Lag > > > > > > > On 7/5/05, Kevin Ottalini wrote: > > >> there is no such thing as maxrate 25000 > > >> 20000 is the maximum, always has been, therefore changing it from 25k > to > > >> 20k won't make any difference. > > > > > > Documentation reference please. I see no (min. "value") (max. "value") > > > in the cvar documentation for Source. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

