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10000 is definitely incorrect.
 Any Bandwith Monitoring Program will tell you that you can do in excess of
15KB/s when playing CS:S, so long as the client and server are set up
appropriately.

 On 7/7/05, James Tucker <[EMAIL PROTECTED]> wrote:
>
> Interesting as the 10000 that appears in the VDF file is clearly wrong
> anyway.
>
> On 7/5/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
> >
> > I did a detailed test, results are here:
> > http://home.covad.net/~k25125/SteamyThings/rate_test.jpg
> >
> > I did this test on an HLDM (HL1) server (same for CS 1.6) and client,
> HL2
> > servers and clients might have different (lower) maxrates.
> >
> > the information (for HL1) is described here:
> >
> http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=166
> >
> > sv_maxrate is valid from 0 (which means no set maxrate IE: whatever the
> > client is set for up to 20000)
> >
> > if you do a "find sv_maxrate" on a SRCDS server it will return:
> > (def . "0") - Max bandwidth rate allowed on server, 0 == unlimited
> >
> > where unlimited means any client rate from sv_minrate to 10000 maximum
> > (maybe 20000?).
> >
> > sv_minrate and sv_maxrate are both in bytes/second.
> >
> > there is also a detailed description of the multiplayer networking here:
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> >
> > for HL2 Servers, I did find these comments in the
> > C:\HL2Server\platform\admin\helpfile.vdf
> >
> > "sv_maxrate"
> > {
> > "text" "sv_maxrate:set the max data transfer rate in bytes per second
> for
> > any one client on the server.
> > Setting this to 0 or any value over 10000 defaults to 10000. Default:0"
> > {
> >
> > "sv_minrate"
> > {
> > "text" "sv_minrate: set the min data transfer rate in bytes per second
> for
> > any one client on the server.
> > Setting this to 0 or any value under 500 defaults to 500. Default:0"
> > }
> >
> > I suggest you do your own test as I did if you still have doubts.
> >
> >
> > ----- Original Message -----
> > From: "James Tucker"
> > To: <[email protected]>
> > Sent: Tuesday, July 05, 2005 6:57 AM
> > Subject: Re: [hlds] Counter Strike Server Lag
> >
> >
> > > On 7/5/05, Kevin Ottalini wrote:
> > >> there is no such thing as maxrate 25000
> > >> 20000 is the maximum, always has been, therefore changing it from 25k
> to
> > >> 20k won't make any difference.
> > >
> > > Documentation reference please. I see no (min. "value") (max. "value")
> > > in the cvar documentation for Source.
> >
> >
> > _______________________________________________
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> >
>
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