This seems like the ideal alternative, thanks.

- Plasma

----- Original Message -----
From: "Graham Robinson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, July 11, 2005 7:41 PM
Subject: Re: [hlds] Banlist too big? Causing crashes?


Can't you remove the exec banned.cfg from the server.cfg (loads every
map) and put it into autoexec.cfg (loads every server reset). Then all
the banned users are put into the memory of the server and it doesn't
have to go through each one again every time it changes.

Graham

On 7/11/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hey,
>
> Our banfile (banned.cfg) is approximatly 80KB - On our natural selection
servers, when the mission changes, it is very slow at loading the new
mapcycle (players sit at the map changing screen for ~20-30 secs). We have
also seen servers crashing (servers are also crashing every so often in CS
Source for us, this could be related to the banfile size as well, its also
80KB).
>
> As soon as that file is blank, mission changes are instant - And this
could be resolving our css server crashes, although im yet to test this
theory.
>
> Anyone else experiencing problems with large ban files?
>
> Obviously, removing some bans from the file is not a fix :)
>
> Thanks,
> - Andrew

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