This seems like the ideal alternative, thanks. - Plasma
----- Original Message ----- From: "Graham Robinson" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, July 11, 2005 7:41 PM Subject: Re: [hlds] Banlist too big? Causing crashes? Can't you remove the exec banned.cfg from the server.cfg (loads every map) and put it into autoexec.cfg (loads every server reset). Then all the banned users are put into the memory of the server and it doesn't have to go through each one again every time it changes. Graham On 7/11/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hey, > > Our banfile (banned.cfg) is approximatly 80KB - On our natural selection servers, when the mission changes, it is very slow at loading the new mapcycle (players sit at the map changing screen for ~20-30 secs). We have also seen servers crashing (servers are also crashing every so often in CS Source for us, this could be related to the banfile size as well, its also 80KB). > > As soon as that file is blank, mission changes are instant - And this could be resolving our css server crashes, although im yet to test this theory. > > Anyone else experiencing problems with large ban files? > > Obviously, removing some bans from the file is not a fix :) > > Thanks, > - Andrew _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

