qUiCkSiLvEr,
Thank you so much for your very detailed response. This information
helps tremendously.
iceflatline
Kevin Ottalini wrote:
iceflatline,
Those sorts of errors on HL2DM servers are not unusual and can be
ignored
for the most part.
I also found that on my new HL2DM map http://qsextreme.com/dm_spookface
the first time it's run on the server there may be sounds flagged as
missing
that are really there (the errors won't show if you changelelevel).
Strangely, the sounds appear to play regardless of the message (server
thinks they aren't there but the client has it).
The server will sometimes spam a number of misc errors like "clamping"and
"missing weapon animations" (crossbow), "interpenetrating entities"
(slams
in func_doors), "CreateFragmentsFromFile" (and other datatable errors)
and
"sound list full", etc, all of which are normal right now.
In the startup log you will also see error messages about "Error reading
weapon data for: weapon_<something>", these are "normal".
There are a lot of unfinished HL2DM maps out there that will show lots of
different errors too.
Unfinished maps also may have some black models or textures, if you
get one
of these don't run it, get the latest version from the map author
(bumpmap
problem).
Also, don't rename maps, this will mess up the internal bumpmap texture
paths (and create black or purple/black checkerboards).
Other things that happen that are known issues (not a server setup or
config
problem):
1. Players that die in the water will hear gurgling after respawn
(client
must reconnect to fix)
2. Maps that have func_breakable items will have items not respawn in
the
right spot after pickup (item will respawn at 0,0,0 instead)
3. After running a map for a while, some (not all) players will find
that
they are unable to get in/out of tight crawlways (model animation
problem? -
repeatable).
4. you might get a server out of date message even though the server
is up
to date - WinXP/HLTV problem, don't use "tv_enable 1" for now
5. HLTV is not functional in HL2DM right now
6. If you update a map BSP on your server, be sure to delete the old
ZTMPs
and replace the .BZ2 on the fast download or players will continue to get
the old map.
My little hl2dm server (4 player) that is only running my new map has
been
extremely full and players stay on for many hours and seem to be having a
lot of fun. I've had more then 3,500 map downloads in the last 3 weeks -
very amazing (and gratifying).
qUiCkSiLvEr
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, July 11, 2005 3:49 PM
Subject: [hlds] (no subject)
finally got around to setting up a source dedicated server this weekend.
I'm getting the following feedback from the console when it fires up:
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for "Half-Life 2 Deathmatch"
CSoundEmitterSystem::AddSoundsFromFile: No such file
scripts/level_sounds_e3_c17.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file
scripts/level_sounds_e3_town.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file
scripts/level_sounds_e3_bugbait.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file
scripts/level_sounds_eli_lab.txt
It goes on with several more messages like this which i won't bore you
with here. I also receive messages similar to the following:
Error: Material "models/props_combine/combine_light001a" : proxy "Sine"
not found!
Error: Material "models/props_combine/combine_interface_disp" : proxy
"Sine" not found!
Error: Material "models/props_combine/combine_interface_disp" : proxy
"Sine" not found!
Any thoughts on my my problem might be?
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