That's nice information, and thank you for sending it. But I don't know how relevant it is in this situation. My 6 servers (250 slots) were running fine prior to the update. Now I can't run any servers over 28 slots with out the warpage lag. The CPU usage is much much higher since the last update, indicating that there is either a leak in srcds or they changed the game so drastically that it actually upped the minimum requirements of the game two fold. Either way, its a large problem, and I don't think the 65mhz rule of thumb works anymore. The CPU usage increases exponentially as the number of players in the servers goes past 28 people. This is the issue at hand, and your response doesn't address this issue Dexion.
On 7/12/05, Dexion <[EMAIL PROTECTED]> wrote: > With the 50mhz a player rule oh thumg, 90 players would need 4.5 ghz at 100% > cpu. Furthermore, 1 server would need 1.5ghz if if you have hyperthreaded > processors, you must turn off hyperthreading as it splits the processing > power in half but doubles the number of proccesors. Resulting in 2 1.5ghz > Cpu's for each 3ghz ht enabled processer. > Dex > Keep in mind those numbers are at 100% cpu you should really figure 65mhz per > player to leave room for mapchanges and such. > > -----Original Message----- > From: "Aaron Matthews"<[EMAIL PROTECTED]> > Sent: 7/12/05 10:51:11 AM > To: "[email protected]"<[email protected]> > Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... > > Ben, The issue here is the CPU usage on machines as the number of full > slots goes up. Since the last update, everyone running srcds seems to > have this occurring. The reason it is not happening to you could be > you are not running a large enough server, or, you are only running > one server. I can run a 40 man server on my box with no lag since > this update, yes. However, if i try to open another server with the > 40 man running, the warpage lag appears. This is because its taxing > on my processor too much. You can replicate it by opening another > couple of servers and waiting for them to fill up. I can guarantee > that the minute you get 3 servers with over 30 people, you will be > seeing this problem. > > And whisper: In your response 2 emails ago, did you say that you have > now successfully set up a lag free 32 man along with running 2 24 > slots and a 20 slot? or did you say that you just have 6, 16 slot > servers open? I have been screwing with rates on my servers, and that > can help the choke a little bit, however, it always comes back to the > processor usage when I get too many people in my servers. > > Valve, I think you seriously need to consider that you have a large > memory leak in srcds since the last update. CPU usage is out of > control. This update has magnified the amount of processing power > srcds needs more than ever before. It is costing us server operators > time, money, and clients. And I know personally that you are loosing > players on a daily basis (I've heard many people say they aren't going > > > [Message truncated. Tap Edit->Mark for Download to get remaining portion.] > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

