Sorry, but I just want to verify, you do know those byte values are
wrong don't you?

1MB is 1024 KB which is 1048576 Bytes, which is 8388608 bits.

Gb->Mb->Kb always factors of 1024 different.
There are 8 bits in a byte.

1Mbps (bits per second, the standard measurement for most
telcommunications speeds)

1Mbps is capable of sending 1024kbps, which is 1048576 bits per second.
128k is actually 131072 bits per second
16k is 16384 bits per second.

Rounded values are however good as they leave some space for
oversubscription / link control / protocol overhead.

Yeah, I couldn't recommend running a server on 16kbps up.

On 7/15/05, m0gely <[EMAIL PROTECTED]> wrote:
> David Williams wrote:
>
> > i'm new to this and i've been reading this thread with interest as i
> > have a 16k upload and a 128k download on my connection (1 megabit fibre
> > optic cable)
>
> 1Mb = 1,024,000 bytes
> 128k =  128,000 bytes
> 16k =    16,000 bytes
>
> Something you're saying isn't making sense to me.  So I'm just going to
> use your upload and download numbers.
>
> > and i want to run 8 players on my cs 1.6 server
>
> I don't see how you could get more than 4 people on that connection
> without considerable lag.  My server graphs indicate 4.5Kb per player
> outgoing as the ave for 1.6.  So, if you're certain that 16k is in fact
> your outgoing limit, then this line just isn't suitable to run a server,
> unless you like very small maps for 4 player action.  Outgoing line
> speed is where the bulk of the traffic is due to each client getting
> info from the server about all the other clients.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
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