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Well my scoreboard ping is the only thing that seems to come close to my
actual Windows cmdline ping YMMV though.

On 7/20/05, James Tucker <[EMAIL PROTECTED]> wrote:
>
> No, sorry, I can't get a ping of under 10 accross 11 hops - which is
> what the scoreboard often claims on one server.
>
> An no, my cmdrate is not low, it's at 60.
>
> net_channels shows 64-66 in, and 40-50 out (framerate choked outbound).
>
> I know for a fact that you can't get out of the last mile
> infrastructure in 10ms.
>
> the other ping values seem more reasonable most of the time.
>
>
> On 7/20/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
> > ping isn't latency, ping is there and back. latency is here to there,
> > the time it takes your command to reach the server
> >
> > On 7/19/05, Whisper <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Can somebody please explain why the latency measurements for:
> > > The Scoreboard
> > > Net_graph 3
> > > Stats & rcon stats
> > > Are 3 completely different and unrelated numbers, all purporting to be
> > > measuring latency (ping) of the players connection.
> > > As a rule of thumb, it appears (but I could be wrong and it could just
> be
> > > me) that the scoreboard ping is always the lowest,
> > > net_graph 3 ping is twice that of the scoreboard
> > > stats & rcon stats it twice that of net_graph 3.
> > > The only thing that makes sense is the scoreboard latency, which seems
> to
> > > be for the most part, a reasonably accurate reflection of what your
> latency
> > > is if you measured it with a cmdline ping in Windows.
> > > Anyhow, if somebody could provide a accurate logical explanation as to
> why
> > > these 3 latency measurements are completely different and why, it
> would be
> > > much appreciated.
> > > Cheers
> > > --
> > >
> > > _______________________________________________
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> please visit:
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> > >
> >
> >
> > --
> > Clayton Macleod
> >
> > _______________________________________________
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> >
>
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