Firstly i would like to thank ned for all those commands and advice he
has given. When i get i time to look at the server again i'll give them
a test with my testing team (i've not been of the best health atm). Also
to m0gley look mate i am and it works i happen to know that the average
bandwith usage per player is in the regaion of 3 - 3.5 kilobytes p/s
but hey if you guys say i can't run the server at all and i've got 6
players max running fime then i'm winning already. FYI this is only
practice for a bigger paid for server my clan is goin to invest in and
coz i'm the smart assed techie i got the job of server admin.
and finally my system specs for you all to laugh at
athlon 3000+ barton (fried it only runs at 1.3)
1GB ddr 333 corsair match pair ram
windows xp pro
120GB 7200rpm hdd
the system is in the middle of an upgrade and i do have a habit of
playing in the server from the client on the same system (if that makes
sense)
Ned wrote:
David,
I 'm wrong on the FPS HLDS Servers use the CVAR *sys_ticrate* to control
how many frames per second are rendered.
*sys_ticrate 300 and open Medialayer.exe *this page explains why.
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108
and sv_tickrate isn't used in 1.6, I host CS Source, got confused
-tickrate 33 is in the command line of CSS
BTW what cpu are you using, how much ram? Windows?
This link will show you your true speed http://www.dslreports.com/
Ned
Ned wrote:
Hi David,
run in the console to see whats going on
netgraph X Shows the network graph. This will bring up a graph
showing the performance of your internet connection. It will also tell
you your Frames Per Second, the current amount of packet loss, and the
amount of choke. Packet loss and Choke are one of the major causes of
lag. Valid choices are 1 2 3 or 0 (off) click the link for more info
http://home.covad.net/~k25125/SteamyThings/NetGraph_Steam.htm
// max frame rate (60-1000) higher is better if your machine can
handle it
*sys_ticrate 300*
// Maximum updates per second that the server will allow (default 60)
// 60 for updaterate is LAN ONLY use 13 for internet hlds
// 20 is default but will cut the maxplayers you can handle in 1/2
// for SRCDS Servers use 30 - you might be able to use 20
sv_maxupdaterate 20 try changing this down to 13 lowest
// Minimum updates per second that the server will allow (default 10)
// this is the minimum playable updaterate, leave this at 13 for srcds
10 hlds
sv_minupdaterate 10
//Enables player lag compensation 0 - 1
sv_unlag 1
// Maximum lag compensation in seconds (min. 0.000000 max. 1.000000)
sv_maxunlag 1
// Enable instanced baselines - Saves network overhead
sv_instancebaselines 1
//Force server side preloading (default 0)
sv_forcepreload 1
sv_minrate & sv_maxrate are for map and spray loading only they don't
effect play
You still won't see much improvement at 7 players, you mite be able to
get 5 to work
128kbs / 5 = 25.5kbs per player this link will give you more info
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108
Good Luck,
Ned
PS: you can always add bots so there is more players
add as the last line in server.cfg
exec bot.cfg
put this in a text file, name it bot.cfg [word wrap off]
List of bot commands:
// bots
bot_add //needed to add bots
bot_quota 6 //# of bots
bot_quota_mode fill //bot_quota_mode - If 'Fill', the server will
adjust bots to keep # players in the game, where # is bot_quota (from
above) Default: Normal
bot_difficulty 2 //1 easy 2 normal 3 hard 4 expert
bot_chatter normal //radio chatter
bot_auto_follow 1 //follow humans
bot_auto_vacate 0 //kick for human if too many players ie: over
maxplayers
bot_join_after_player 1 // if this is 0 then bots will play the map
with out humans
bot_defer_to_human 1 //bot_defer_to_human - Can bots complete
objectives if there are humans on a team? Default: No 1
bot_allow_rogues 0 //crazy bots
bot_walk 0 //walk only
bot_join_team any // team t, ct, any
bot_eco_limit 2000 //limits their spending, leaving $ for humans on
the same team
bot_all_weapons 1 //the following commands are null if this is set
to 1
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns 1
David Williams wrote:
well guys this is all very interesting to see you fight over a
scientific fact but the whole reason we are even have this
disscucion is
coz i have a problem and i quote
"i'm new to this and i've been reading this thread with interest as i
have a 128 kilobit upload and a 1 megabit download on my connection and
i want to run 8 players on my cs 1.6 server (currently
6) now my rates are set low to around 6000 but it get's really laggy
when 7 ppl are playing. I also have 2 computers on the same lan as the
server but it would seem that effects the lag to (as if they were
talkin to it from outside the network) now i would like to know what
value's i should use to try and compensate for the realitivly low
general connection speed. any thought's welcome but please try and
be as
descriptive as you can. i need to know exactly what to do "
now can we get back to the point before i lose my temper again like i
did yesterday (i get mad when i'm tryin to learn and the teacher isn't
paying attention coz he/she is pleasuring him/herself when i'm nopt
lookin)
cheers guys
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