The only thing that is still confusing to me is the comments by Quicksilver
to always use defaults with the HL2 physics differences, and your response
to him....vis-a-vis the July 6 patch problems and the differences with
HL2-DM (my servers) vs. CS:S.


----- Original Message -----
From: "Whisper" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, July 22, 2005 8:34 AM
Subject: Re: [hlds] tickrate


--
[ Picked text/plain from multipart/alternative ]
I made it back in the day when every other steam forum server post was
about
bloody running high tickrate servers
Hardly ever see one there now.
Thanks to Alfred for providing some inside info to help me make that
document. :)

On 7/22/05, Mikee <[EMAIL PROTECTED]> wrote:

That's an exceptionally well done Steam forum post. Thanks very much for
all the info, Whisper!


----- Original Message -----
From: "Whisper" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, July 22, 2005 12:49 AM
Subject: Re: [hlds] tickrate


> --
> [ Picked text/plain from multipart/alternative ]
> Only the most powerful or under utilised servers can run a 100tickrate
> server properly
> Read this:
> http://forums.steampowered.com/forums/showthread.php?s=&threadid=293285
> for
> more info about running high tickrate servers.
>



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