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That is alot of work for a server with 1000's of maps. Every map that needs a 
wad file, would need a seperate res file. WOW.

Guess I am off to start typing. lol

-DOA

CyberGameZone.com

SANDY LEBLANC <[EMAIL PROTECTED]> wrote:
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But if people are downloading said file, what's the problem?

I know how to get files to clients.

Your issue is that people don't have the file which is why I asked if they are
able to download it & if so, what is the problem?

>From: m0gely
>Reply-To: [email protected]
>To: [email protected]
>Subject: Re: [hlds] vegas.wad
>Date: Fri, 22 Jul 2005 15:00:50 -0700
>
>SANDY LEBLANC wrote:
>
>>Does the server have the file?
>
>That's not the issue. Iceworld for example is dependant on this wad
>for
>some resources. The server may have it but clients many times do
>not as
>the map is no longer included by default. The client will not
>download
>wad files unless told to do so. This is done by making a
>fy_iceworld.res file ans saving it in the maps folder. It needs
>only
>one line:
>
>de_vegas.wad
>
>It will then upload to clients and they will be able to play the
>map.
>Honestly, I can't see what part of vegas is in that map.
>
>--
>- m0gely
>http://quake2.telestream.com/
>Q2 | Q3A | Counter-strike
>
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YIM: cybergamezone2002

Gaming Portal and Clan Website: http://www.cybergamezone.com

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