-- [ Picked text/plain from multipart/alternative ] I have changed the server to 66 tickrate and there is very little change to pings, either on scoreboard or net_graph, and the server is also pingboosted. That is to say, the discrepency still exists Cheers
On 7/22/05, Whisper <[EMAIL PROTECTED]> wrote: > > Sorry Kevin I did not mean to come across as defensive, it just seemed you > were putting a lot of effort in to try to explain things in the most basic > of terms which causes you write a lot of unnecessary detail, thus I was > trying to speed up the process a little. > I did appreciate the theory that a 66 tickrate may in fact lower the > net_graph ping, and endevouring to prove or disprove this theory. > Cheers > On 7/22/05, Dabosman <[EMAIL PROTECTED]> wrote: > > > > James, > > > > I never questioned your technical expertise - nor did you mine I > > believe. > > > > I'm just confirming what you saw on your scoreboard ... Is the same > > thing > > I've seen in-game myself. But I was also pointing out, which I do NOT > > think > > you realized, about the tickrate 66 ACTUALLY making the net_graph ping > > stable in my testing - AND it (in my testing on MY connection and > > server) > > have kept that ping right in-line with the scoreboard ping. This, you > > SPECIFICALLY asked about. And I will still provide proof for this but > > I'm > > sure (would hope at least) you believe me. I was not implying one way or > > > > the other that you didn't understand tickrate - but you did ask about it > > in > > a previous response which did not tell me either way whether you did or > > didn't. > > > > It sounds like what you're wanting is an explanation from Valve as to > > why > > these measurements (especially console 'status' ping) do not match each > > other - for which that I can not give you. I was only trying to confirm > > what you'd seen as actual fact. > > > > But I will say you did mention in an earlier response that you could > > hardly > > believe your ping was that low in actuality .. But I say to you from > > looking > > at your tracert, it is. Unless your host would allow ICMP though on that > > end, I could not tell you for 100% certaintity. > > > > Again, I obviously can't provide the reason as to why the console > > 'status' > > ping is out of whack .. But can provide you a way to keep your ping from > > net_graph in-line with your scoreboard ping - if that is what you're > > seeking. AND that would be assuming that this holds true on your server > > as > > well .. Since I've only noticed this in my testing. I actually disabled > > everything (tickrate back to 33 and srcdsfpsboost off) ... And saw the > > ping > > on net_graph fluctuate right back up to around 70-90ms (when it's > > normally > > 50-60ms steady). > > > > It amazes me how people can get so defensive on this mailing list .. And > > it's probably one reason I haven't bothered to respond to many questions > > before. > > > > Hope this has helped .. As that's all I was trying to do here. If not, > > good > > luck in your quest. > > > > Cheers. > > > > Kevin > > > > > > Whisper <[EMAIL PROTECTED]> wrote: > > > > > > Kevin, this > > > might be useful in getting some idea at what level I am at, > > > and where I am coming from when I ask what appear to be on > > > the surface "stupid" > > > questions > > > > > > http://forums.steampowered.com/forums/showthread.php?s=&thread > > > id=293285 > > > I also have a fair bit of control over the server settings > > > of the servers I'm taking screenshots of. > > > I know how many SRCD server processes are on the box and the > > > physical specs of the server (Its a beast) and how exactly > > > each of them are configured. > > > Investigation also led me to find out this particular server > > > which was supposed to be ping boosted, was in fact not. Job > > > logged for that thanks Andrew and Dave. > > > I will have a look at your theory though about 66 tickrate, > > > as the precise same server I just ramped back up to 66 > > > tickrate and 100 sv_maxupdaterate and 20000 sv_maxrate now > > > that Valve have release this latest patch. > > > It is still my belief though that the 3 so called Latency > > > measurments are still extremely out of whack no matter how > > > the server is configured, amd I for one would like to know why. > > > Cheers > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

