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I have changed the server to 66 tickrate and there is very little change to
pings, either on scoreboard or net_graph, and the server is also
pingboosted.
 That is to say, the discrepency still exists
 Cheers

 On 7/22/05, Whisper <[EMAIL PROTECTED]> wrote:
>
> Sorry Kevin I did not mean to come across as defensive, it just seemed you
> were putting a lot of effort in to try to explain things in the most basic
> of terms which causes you write a lot of unnecessary detail, thus I was
> trying to speed up the process a little.
>  I did appreciate the theory that a 66 tickrate may in fact lower the
> net_graph ping, and endevouring to prove or disprove this theory.
>  Cheers
>  On 7/22/05, Dabosman <[EMAIL PROTECTED]> wrote:
> >
> > James,
> >
> > I never questioned your technical expertise - nor did you mine I
> > believe.
> >
> > I'm just confirming what you saw on your scoreboard ... Is the same
> > thing
> > I've seen in-game myself. But I was also pointing out, which I do NOT
> > think
> > you realized, about the tickrate 66 ACTUALLY making the net_graph ping
> > stable in my testing - AND it (in my testing on MY connection and
> > server)
> > have kept that ping right in-line with the scoreboard ping. This, you
> > SPECIFICALLY asked about. And I will still provide proof for this but
> > I'm
> > sure (would hope at least) you believe me. I was not implying one way or
> >
> > the other that you didn't understand tickrate - but you did ask about it
> > in
> > a previous response which did not tell me either way whether you did or
> > didn't.
> >
> > It sounds like what you're wanting is an explanation from Valve as to
> > why
> > these measurements (especially console 'status' ping) do not match each
> > other - for which that I can not give you. I was only trying to confirm
> > what you'd seen as actual fact.
> >
> > But I will say you did mention in an earlier response that you could
> > hardly
> > believe your ping was that low in actuality .. But I say to you from
> > looking
> > at your tracert, it is. Unless your host would allow ICMP though on that
> > end, I could not tell you for 100% certaintity.
> >
> > Again, I obviously can't provide the reason as to why the console
> > 'status'
> > ping is out of whack .. But can provide you a way to keep your ping from
> > net_graph in-line with your scoreboard ping - if that is what you're
> > seeking. AND that would be assuming that this holds true on your server
> > as
> > well .. Since I've only noticed this in my testing. I actually disabled
> > everything (tickrate back to 33 and srcdsfpsboost off) ... And saw the
> > ping
> > on net_graph fluctuate right back up to around 70-90ms (when it's
> > normally
> > 50-60ms steady).
> >
> > It amazes me how people can get so defensive on this mailing list .. And
> > it's probably one reason I haven't bothered to respond to many questions
> > before.
> >
> > Hope this has helped .. As that's all I was trying to do here. If not,
> > good
> > luck in your quest.
> >
> > Cheers.
> >
> > Kevin
> >
> >
> > Whisper <[EMAIL PROTECTED]> wrote:
> > >
> > > Kevin, this
> > > might be useful in getting some idea at what level I am at,
> > > and where I am coming from when I ask what appear to be on
> > > the surface "stupid"
> > > questions
> > >
> > > http://forums.steampowered.com/forums/showthread.php?s=&thread
> > > id=293285
> > > I also have a fair bit of control over the server settings
> > > of the servers I'm taking screenshots of.
> > > I know how many SRCD server processes are on the box and the
> > > physical specs of the server (Its a beast) and how exactly
> > > each of them are configured.
> > > Investigation also led me to find out this particular server
> > > which was supposed to be ping boosted, was in fact not. Job
> > > logged for that thanks Andrew and Dave.
> > > I will have a look at your theory though about 66 tickrate,
> > > as the precise same server I just ramped back up to 66
> > > tickrate and 100 sv_maxupdaterate and 20000 sv_maxrate now
> > > that Valve have release this latest patch.
> > > It is still my belief though that the 3 so called Latency
> > > measurments are still extremely out of whack no matter how
> > > the server is configured, amd I for one would like to know why.
> > > Cheers
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
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