Okay funny I managed to get it working.. and it is fast... However I noticed
out of the Server.cfg trying to use sv_downloadurl
"http://{Websit}/my_cstrike"
never worked...
When I went into the console after reading all night long I ran across where
someone entered into the console to check their return.
I did the same and nothing came back.. so I attempted to execute the cvar
manually with the correct address and it started working. Strange as it may
seem. I have cycled the server up and down all night long.
Thoughts on SRCDS - Win X64 Server? Is this a bug?
Thanks for those that responded, earlier..
----- Original Message -----
From: "Hackmett" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, July 24, 2005 1:15 PM
Subject: Re: [hlds] Setting Up HTTP Server
Hi,
that has imo nothing to do with your problem.
Directory index means that you try to enter the domain and have no
index.htm or so in this directory and the apache creates a file-list
You can test this by enabling the Idexes Option for this directory:
in httpd.conf:
<Directory "/home/virtual/site96/fst/var/www/html/my_cstrike/maps/">
Options Indexes
</Directory>
But this should not be needed.
If there is no request to the webserver at all your problem seams to be in
the SourceDS config.
this is the latest message I am seeing in the Error logs for HTTP
Server???
[client 69.226.117.201] Directory index forbidden by rule:
/home/virtual/site96/fst/var/www/html/my_cstrike/maps/
----- Original Message -----
From: "Hackmett" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, July 24, 2005 11:32 AM
Subject: Re: [hlds] Setting Up HTTP Server
Hi,
check the apache access-log if there is any request for the files at
all.
btw:
Downloading missing files from the gameserver also didn't work on my
servers when http download was configured.
it's MIME required on a Windows based Web Server???
My host is based on UNIX / Lynx based... What I find strange in this is
the
objects can be seen via web browser and downloaded. But from the game
it
does not pull.
Quick thought, does the client remember past downloads? As I was
testing
this, I took a custom map in my client and renamed it to something
else.
When I attempted to down load, it failed immediately. When I removed
the
res
and any additional objects, then it trickled but still failed on the
BSP.
If this is any help. The trickle was from the game server for all other
objects the bsp was attempted from the web server. Now what I found
additionally intresting is if the object is not found on the HTTP
server
than the download should revert back to the game server to retrieve the
object.
----- Original Message -----
From: "Chris K" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, July 24, 2005 10:26 AM
Subject: Re: [hlds] Setting Up HTTP Server
I created a MIME type on mine for .bz2 files and also compress most
map files. Would this help?
On 7/24/05, Jim <[EMAIL PROTECTED]> wrote:
I do have the folder set to 755 and just attempted another test. I
put
a
single map BSP. on the web server. The .res file was on the game
server,
All
the resources trickled from the Game Server the .BSP map also had a
.BZ2
there as well.
If I use a web browser I can see the file and download it via the web
browser. But going from steam's sv_downloadurl it failed again.
Other suggestions?
_______________________________________________
--
greetz
[Team America] Hackmett
Freedom is not free
www.tawp.de
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--
greetz
[Team America] Hackmett
Freedom is not free
www.tawp.de
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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visit:
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