It's not that simple. It's not just that the list is sorted by
location/proximity to player, it is that the servers that get pinged first
are the ones closest to the player. IOW, before the server list is pinged
and displayed, it is sorted by proximity to player and pinged in that order.
They do it this way so that as the list gets populated, it fills up with
servers that ping good. This is a very good idea. Another reason to do it
this way is because the Steam server browser still has issues showing all of
the servers that are out there. How may times have we looked as Kali, ASE,
GS, etc. and found more servers then the Steam browser shows? If you ping
close servers first, then when your pinging/populating routine barfs, the
player has a bunch of good pinging servers to choose from. That is a good
idea.

Where Valve went wrong (very badly wrong) was when they decided to make the
default sorting of the populated list the same. That was a real stupid idea.
The list should sort by default either by ping, or by however the player
left it sorted the last time they used the list. Players don't give a rat's
arse where the server is, they want good pinging servers, and just because
the server is close to them does not mean it pings good.

Not only will sort by ping make most players happy, Valve will no longer
have to listen to all of our whining and belly aching the we keep flooding
this list with about their idiotic server sorting method.

----- Original Message -----
From: "Andrew Armstrong" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, July 27, 2005 8:28 AM
Subject: Re: [hlds] The logic behind steams server browser is incorrect from
eupe.


Have the list sort by ping by default.

Not servername, otherwise the idiots with 200 spaces in front of their
servername get seen at the top.

Not randomized, because I dont want to see a random list, I go straight to
filter by ping - Just do it that way!



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