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My own personal experience is that Cheats in CS:S have all but disappered. I
am currently the person who gets called the cheat, in which case I'm pretty
much satisfied that nobody else is cheating, or if they are, then I'm happy
to let cheats with negative ratios slide, as its pretty obvious they are not
impacting the game play for anybody else.
 Our own objective measures of Cheats on CS 1.6 though, suggests that
cheating is still a major problem and this is with the VAC Beta switch
enabled, which is why I asked in this list over a week ago how you could
differentiate between VAC1 running and VAC2 running on a server, since as
far as I can tell you cannot, and the cheats are still rife and cheat
reports from our 1.6 servers are still very common.
 Cheers
 On 7/31/05, SANDY LEBLANC <[EMAIL PROTECTED]> wrote:
>
> [ Converted text/html to text/plain ]
>
> I'd like to know how much longer it's going to be till they release the
> hl1
> update that enables VAC2 by default like css has now.
>
> >From: Brian M Frain <[EMAIL PROTECTED]>
> >Reply-To: [email protected]
> >To: [email protected]
> >Subject: Re: [hlds] CS 1.6 Cheating (and delay banning does not work)
> >Date: Sat, 30 Jul 2005 18:17:38 -0500
> >
> >Yeah this is (in my humble opinion) the one place where steam truly
> >shines. It sucked as a content deployment system (anyone remember
> >having to download steam with cs:s just to get going?) but it is a
> >fantastic idea where anticheats are concerned. They no longer have to
> >go through the pains of developing all the patches and getting them
> >out to the public like the cheaters do, poof they are out there like
> >magic! :)
> >
> >
> >
>
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