"I have sent a description to the hlds_linux list two times in the last couple of months :)
FPS is how quickly the input processing loop runs, tickrate is how often the game runs a simulation step. So FPS will be equal or greater than tickrate. A larger FPS will read packets faster but won't simulate the game differently. - Alfred" That last sentence is rather nice. So, are you still worrying about 500fps when even 34 would be more than enough? (at least on a default 33 tickrate server...) On 8/3/05, Whisper <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Ask the guys that know directly -- Clayton Macleod _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds