"I have sent a description to the hlds_linux list two times in the last
couple of months :)

FPS is how quickly the input processing loop runs, tickrate is how often
the game runs a simulation step. So FPS will be equal or greater than
tickrate. A larger FPS will read packets faster but won't simulate the
game differently.

- Alfred"

That last sentence is rather nice. So, are you still worrying about
500fps when even 34 would be more than enough? (at least on a default
33 tickrate server...)


On 8/3/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Ask the guys that know directly


--
Clayton Macleod

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to