cl_interp .01 cl_interpolate 1 Zack
On 8/13/05, James Tucker <[EMAIL PROTECTED]> wrote: > Sorry, to 0.01 or to 0.1? > > Zack Sloane wrote: > > Ya, its called CSP 1.1. Opi made it for Caleague.com's usage. It > > blocks a bunch of commands, not just those two, but it locks cl_interp > > to .01 and cl_interpolate to 1. > > > > On 8/12/05, Faaip <[EMAIL PROTECTED]> wrote: > > > >> I don't want to say how, because it is my greatest advantage, but > >>the tools for fixing this are already available and in-place on one of my > >>servers as a test. So far the results have been perfect. > >> > >> Keep looking. > >> > >> -Faaip > >> > >>The > >> > >>I am posting this here because it's important and I don't trust that it > >>won't get filtered out if submitted through the bug report tool - the bug > >>exists on the source server anyway so it's vaguely relevant > >> > >>*************************************************** > >>This relates to cl_interp cl_interpolate settings. > >> > >>When the lag compensation system in the source engine calculates how much to > >>roll back object positions by for hit detection it takes a number of things > >>into consideration, and one of them is the value of cl_interp that is set on > >>the client. > >> > >>cl_interp sets the number of seconds in the past that your client looks for > >>updates to use for interpolation and adds an additional latency, hence why > >>the lag compensation takes it into account. > >> > >>If you start a server with a bot and set sv_cheats 1, sv_showhitboxes 2 > >>(make sure you have the default interpolation settings) you will see the > >>difference between the client side position of the bot (the model) and the > >>server side (the multicoloured hitbox). When you fire a shot near the bot, > >>you will see that hitbox "snap" back fairly precisely onto the position of > >>the model. That is the lag compensation rolling back the bots position to > >>compensate for your latency. > >> > >>The hack works because of a bug in the lag compensation that does not check > >>whether the client is *actually* using interpolation. Therefore you can set > >>cl_interpolate 0, cl_interp 0.1, and during hit detection the lag > >>compensation will roll back the target's position to BEHIND where it was on > >>your screen. This means you can shoot people after they have disappeared, > >>i.e. through narrow gaps like the double doors on d2 even if you do not have > >>the superhuman reactions to do it legitimately. Combine this hack with a > >>toggle script so that you can turn it on and off as needed, and you will > >>have a very powerful and very unfair advantage over your enemy. > >> > >>To see it, set cl_interpolate 0 and keep cl_interp at 0.1 > >> > >>You will see that when you shoot near the bot that the server rolls back the > >>position to *behind* where you see it, and to register hits you need to > >>shoot at the position that the hitbox snaps back to. The lag compensation > >>thinks that that position is where you see the model on your screen due to > >>your cl_interp value, but your client is not actually using it because > >>cl_interpolate is set to 0. > >>****************************************************** > >> > >>I think this needs to be urgently urgently fixed! > >> > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > > > -- > > -- > > Zack Sloane > > http://zteknology.com > > We Put Personal Back in Personal Computer! > > You Dream it, We Build It! > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- -- Zack Sloane http://zteknology.com We Put Personal Back in Personal Computer! You Dream it, We Build It! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

