--
[ Picked text/plain from multipart/alternative ]
Ok thats a lot better
 I got this:
 "mp_hostagepenalty" = "2" ( def. "13" ) game notify - Terrorist are kicked
for killing too much hostages
"mp_logdetail" = "3" ( def. "0" ) min. 0.000000 max. 3.000000 game - Logs
attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
"mp_buytime" = "0.34" ( def. "1.5" ) min. 0.250000 game replicated - How
many minutes after round start players can buy items for.
"mp_winlimit" = "18" ( def. "0" ) min. 0.000000 game replicated - max number
of rounds one team can win before server changes maps
"mp_roundtime" = "2.00" ( def. "5" ) min. 1.000000 max. 9.000000 game notify
replicated - How many minutes each round takes.
"mp_c4timer" = "35" ( def. "45" ) min. 10.000000 max. 90.000000 game notify
replicated - how long from when the C4 is armed until it blows
"mp_limitteams" = "1" ( def. "2" ) min. 0.000000 max. 30.000000 game notify
replicated - Max # of players 1 team can have over another (0 disables
check)
"mp_tkpunish" = "1" ( def. "0" ) game replicated - Will a TK'er be punished
in the next round? {0=no, 1=yes}
"mapcyclefile" = "mapcycle27715.cfg" ( def. "mapcycle.txt" ) game
"mp_flashlight" = "1" ( def. "0" ) game notify
"motdfile" = "motd27715.txt" ( def. "motd.txt" ) game - The MOTD file to
load.
"mp_friendlyfire" = "1" ( def. "0" ) game notify replicated
"tv_delay" = "5" ( def. "10" ) game - SrcTV broadcast delay in seconds
"sv_stopspeed" = "75" ( def. "100" ) game notify replicated - Minimum
stopping speed when on ground.
"sv_accelerate" = "5" ( def. "10" ) game notify replicated
"sv_skyname" = "sky_dust" ( def. "sky_urb01" ) game archive replicated -
Current name of the skybox texture
"mp_timelimit" = "25" ( def. "0" ) game notify replicated - game time per
map in minutes
"think_limit" = "0" ( def. "10" ) game replicated - Maximum think time in
milliseconds, warning is printed if this is exceeded.
"fps_max" = "600" ( def. "300" ) - Frame rate limiter
"sv_region" = "5" ( def. "-1" ) - The region of the world to report this
server in.
"sv_secure" = "1" ( def. "0" ) replicated - Server is using Valve Anti-Cheat
"sv_allowupload" = "0" ( def. "1" ) - Allow clients to upload customizations
files
"sv_allowdownload" = "0" ( def. "1" ) - Allow clients to download files
"sv_minupdaterate" = "25" ( def. "10" ) - Minimum updates per second that
the server will allow
"sv_maxupdaterate" = "100" ( def. "60" ) - Maximum updates per second that
the server will allow
"sv_minrate" = "3000" ( def. "0" ) - Min bandwidth rate allowed on server, 0
== unlimited
"sv_maxrate" = "20000" ( def. "0" ) - Max bandwidth rate allowed on server,
0 == unlimited
"r_decal_cullsize" = "1" ( def. "5" ) - Decals under this size in pixels are
culled
"tv_port" = "27735" ( def. "18" ) - Host SourceTV port
"clientport" = "27005" ( def. "command "status"" ) - Host game client port
"hostport" = "27715" ( def. "command "status"" ) - Host game server port
"host_map" = "de_dust2.bsp" ( def. "" ) - Current map name.
"deathmatch" = "1" ( def. "0" ) notify - Running a deathmatch server.
"tv_dispatchmode" = "2" ( def. "1" ) - Dispatch clients to relay proxies:
0=never, 1=if appropriate, 2=always
"tv_name" = "MySourceTV" ( def. "SourceTV" ) - SourceTV host name
"tv_maxclients" = "1" ( def. "128" ) min. 0.000000 max. 255.000000 - Maximum
client number on SourceTVserver.
"mat_show_texture_memory_usage" = "0" - Display the texture memory usage on
the HUD.
"mat_texturelist_files" = "1"
"mat_texturelist_directories" = "0"
"mat_texture_list_all" = "0" - If this is nonzero, then the texture list
panel will show all currently-loaded textures.
 Hmmm
 Some of the list above I recognise, but there are others that I have no
idea how or what is changing them from the listed default.
 "sv_stopspeed" = "75" ( def. "100" ) game notify replicated - Minimum
stopping speed when on ground.
"sv_accelerate" = "5" ( def. "10" ) game notify replicated
"think_limit" = "0" ( def. "10" ) game replicated - Maximum think time in
milliseconds, warning is printed if this is exceeded.
"r_decal_cullsize" = "1" ( def. "5" ) - Decals under this size in pixels are
culled
"deathmatch" = "1" ( def. "0" ) notify - Running a deathmatch server.
"mat_show_texture_memory_usage" = "0" - Display the texture memory usage on
the HUD.
"mat_texturelist_files" = "1"
"mat_texturelist_directories" = "0"
"mat_texture_list_all" = "0" - If this is nonzero, then the texture list
panel will show all currently-loaded textures.
 Thanks
 On 8/25/05, James Tucker <[EMAIL PROTECTED]> wrote:
>
> I completely agree, and have also noticed this.
>
> For a full list of differences from defaults, simply do this then:
>
> revert all
> differences
>
> This will list all cvars that are at "defaults" which are not the cvar
> documented defaults.
>
> Whisper wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >No, thats not what I want.
> > On a server with almost no server.cfg and certainly none of the
> variables
> >I've mentioned in this e-mail, you will find that the defaults are not
> what
> >is listed as the default value for said variable.
> > On 8/25/05, James Tucker <[EMAIL PROTECTED]> wrote:
> >
> >
> >>Whisper wrote:
> >>
> >>
> >>
> >>>--
> >>>[ Picked text/plain from multipart/alternative ]
> >>>Anybody know what the default sv_ values are for Counter-Strike SRCDS.
> >>>
> >>>I know you are going to say, do a cvarlist, but thats not going to
> work.
> >>>
> >>>Quite a few of them, the default is not the default listed when you
> query
> >>>
> >>>
> >>a
> >>
> >>
> >>>sever variable on a per variable basis, if you do so it will say things
> >>>like:
> >>>
> >>>[code]"sv_accelerate" = "5" ( def. "10" )
> >>>game notify replicated
> >>>
> >>>"sv_stopspeed" = "75" ( def. "100" )
> >>>game notify replicated
> >>>- Minimum stopping speed when on ground.[/code]
> >>>
> >>>Quite clearly it says the defaults are 10 & 100 here respectively, but
> if
> >>>you do a default install of SRCDS for Counter-Strike:Source you get
> >>>different values of 5 & 75 respectively.
> >>>
> >>>Oh, and these 2 variables alone make a huge difference to the feel of
> the
> >>>game.
> >>>
> >>>So anyhow, is there a way of checking what the defaults are for
> >>>Counter-Strike:Source SRCDS installation, especially for sv_ Server
> >>>Variables?
> >>>--
> >>>
> >>>_______________________________________________
> >>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>
> >>>
> >>please visit:
> >>
> >>
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>>
> >>>
> >>Yeah.
> >>
> >>revert all
> >>
> >>host_writeconfig defaults.cfg.
> >>
> >>_______________________________________________
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >--
> >
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> please visit:
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> >
> >
> >
>
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