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We've been experiencing these for the past few weeks on our 30 player
server.  I half suspect it's since the recent hlds update and is related to
the 8 August update:



Fixed S2C_CONNREJECT packet exploit causing the game to quit from any
currently connected game server (found by Gavin Cotter)



The problem also looks like it's the dreaded Client 57 Error re-badged.
Below is console output.  When the error happens you usually see a few
people drop from the server.  Like Client 57 there is nothing in the server
logs except player disconnected.



Last 32 messages parsed.

 25940 0012 StatusValue

 25940 0016 StatusValue

 25940 0020 svc_time

 25940 0025 svc_clientdata

 25940 0044 svc_deltapacketentities

 25940 0159 svc_sound

 25947 0008 svc_time

 2947 0013 svc_clientdata

 25947 0032 svc_deltapacketentities

 25950 0008 svc_customization

 25950 0048 svc_updateuserinfo

 25950 0237 svc_sound

 25950 0250 svc_time

 25950 0255 svc_clientdata

 25950 0274 svc_deltapacketentities

 25950 0435 svc_sound

 25950 0448 svc_temp_entity

 25950 0008 svc_time

 25950 0013 svc_clientdata

 25950 0032 svc_deltapacketentities

 25950 0188 svc_sound

 25953 0008 svc_time

 25953 0013 svc_clientdata

 25953 0032 svc_deltapacketentities

 25953 0191 svc_sound

 25953 0204 svc_sound

 25953 0217 svc_soud

 25958 0008 TeamInfo

 25958 0027 SelAmmo

 25958 0032 GameTitle

 25958 0034 svc_sendcvarvalue

 BAD: 46:svc_bad

 Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad



Yes I know this is TFC and Valve don't touch it (not since 2003 anyway), but
as its possibly a generic HLDS associated problem and assume also present in
the beloved Counter-strike is there anyway they would be kind enough to look
into it, as it is annoying constantly losing half your players from your
server and you can't give them a reason for it.



Thanks



SteveP

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