now that.. i like... i merely did not want to go through and change file names, and past contents to that many files, that manually would take a long time... and scripting i know LITTLE about, and was pretty sure there would be something, but due to lack of knowledge i decided not to ask, but i will tinker with that, and thank you for this responce.
----- Original Message ----- From: "James Tucker" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, September 07, 2005 7:14 AM Subject: Re: [hlds] stop nav creation in srcds
meh. here's an old script used to rapidly generate some stuff for surf maps: @echo off FOR %%f in (surf_*.bsp) DO echo sv_airaccelerate 100 > cfg/%%f cd cfg && rename *.bsp *.cfg But seeing as this will take sooooo long to do for his problem, we could start by changing it like this: @echo off FOR %%f in (*.bsp) DO echo bot_quota 0 > cfg/%%f FOR %%f in (*.nav) DO echo bot_quota 10 > cfg/%%f cd cfg && rename *.nav *.cfg && rename *.bsp *.cfg delete *.bsp This is a simple script that uses filename collision dependancy. You could build a better solution that uses: IF [ -F somefile ] and so on, for more informaiton on windows command syntax, try cmd /? and the help command. Once again, this is much better documented than you give your operating system credit for, and DOES NOT TAKE "A LONG TIME". Either way, it seems you have little interest in this thread as you insist that your most favoured solution would be to try and stop the game from creating the nav files. Your choice solution is up to you, but I can assure you that this one has a quicker response time than redeveloping any part of source, if for no other reason than these scripts are not subject to major development checks as there is no need. EOD.
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