*sigh*
So who wants to sum up this thread for us who didn’t bother to read it all?

;D


> -----Opprinnelig melding-----
> Fra: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] På vegne av blkraven
> Sendt: 9. september 2005 17:09
> Til: [email protected]
> Emne: RE: [hlds] Tick Rate Guide Updated
>
> Your quite right, just wanted to give a short reply to
> Whisper and the rest
> of the list to state how I think about the subject (have I
> already done that
> yesterday? Then sorry I kind of lost track).
>
>
> As far as I'm considered, CASE CLOSED...
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James Tucker
> Sent: vrijdag 9 september 2005 16:20
> To: [email protected]
> Subject: Re: [hlds] Tick Rate Guide Updated
>
> I was avoiding writing a reply, as has been stated by probably about 7
> mails now, the subject in question has been covered. It is for this
> reason, you may note, that the conversation had actually stopped from
> the list prior to the first complaint being sent.
> Subsiquently, two more
> arrived. How interesting.
>
> With regard to the argument, clearly I was upset, and some of
> the things
> I said were taken too personally, where I had not intention
> for them to
> have been. Either way, we discussed this off the list and did not
> continue the discussion here. Still the complaints keep coming.
>
> Please feel free to flame me again though, if you think this
> was another
> "one too many" response, but I feel I just have to say, I had
> finished,
> it was over, the complaints kept it going into today, nothing else!
>
> blkraven wrote:
> > I respect people for giving good information, like James has done.
> >
> > I can understand that people want specific information. But
> what I don't
> get
> > is if people get upset when they don't get what their
> looking for, really
> a
> > lot of people are ignorant about a lot of things (me
> included, no I'm not
> to
> > proud to accept my own or someone else's disabilities), and
> good specific
> > information is hard to come by.
> >
> > It's human nature to want to help out, so people who think
> they have some
> > knowledge about a questions their bound to reply with it,
> in the end this
> > knowledge can turn out to be partly correct or completely incorrect.
> >
> > I still don't see the point for people to get upset over
> this; if someone
> > has read something somewhere about an issue someone here is
> asking about,
> > and he shares it to try to help out. And then gets a load
> of arguing,
> really
> > I still find that rude.
> >
> > Yes, I kind of have resolved it with James amicably.
> >
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: vrijdag 9 september 2005 5:25
> > To: [email protected]
> > Subject: Re: [hlds] Tick Rate Guide Updated
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Geeze, some of you are so thinned skinned
> >  All I want, all I ever wanted, is very specific answers to
> quite specific
> > questions, thus far up and until now, none of you have been
> able to answer
> > these questions.
> >  Finally though, after chipping away and chipping away,
> somebody has come
> up
> > with an explanation about one specific area that does make
> some sense and
> > gives me at least, a deeper understanding of what it is I trying to
> achieve.
> >
> >  The relatively minor banter between blkraven and James
> Tucker was such a
> > non-issue and they even appeared to resolve it amicably in
> the end, and
> > James actually gave this list some very useful information
> because of it.
> >  Dabosman, I don't like to debate, I just like to get
> straight answers
> that
> > make logical sense, and so far nobody has provided a
> straight answer as to
> > why 3 measurements of pings are at complete odds with each other.
> > If people were happy to accept answers despite what all observable
> eveidence
> > demonstrates, we would still think the Earth is the centre of the
> universe.
> >
> > On 9/9/05, Brian M Frain (eternal) <[EMAIL PROTECTED]> wrote:
> >
> >
> >>--
> >>[ Picked text/plain from multipart/alternative ]
> >>Well said LDuke but we shouldn't have to take such drastic
> measures. A few
> >>
> >>are ruining the good for the rest. It is you same guys
> always bickering
> >>that
> >>ruins this list.
> >>
> >>
> >>On 9/8/05, James Tucker <[EMAIL PROTECTED]> wrote:
> >>
> >>>Yup, create a filter for the subject line.
> >>>
> >>>LDuke wrote:
> >>>
> >>>>--
> >>>>[ Picked text/plain from multipart/alternative ]
> >>>>Is there a way I can automatically send this thread to my
> junkmail box
> >>
> >>>and
> >>>
> >>>>still recieve the rest of the HLDS mailing list?
> >>>>
> >>>>
> >>>>On 9/8/05, James Tucker <[EMAIL PROTECTED]> wrote:
> >>>>
> >>>>
> >>>>>
> >>>>>Whisper wrote:
> >>>>>
> >>>>>
> >>>>>>--
> >>>>>>[ Picked text/plain from multipart/alternative ]
> >>>>>>Well finally an answer that makes logical sense as to
> why default
> >>>
> >>>kernel
> >>>
> >>>>>>resolution servers fps seem to sit at around 64
> >>>>>
> >>>>>:)
> >>>>>
> >>>>>
> >>>>>
> >>>>>>I didn't write the guide from the techincal
> perspective, although I'd
> >>
> >>>>>love
> >>>>>
> >>>>>
> >>>>>>nothing more than to have all the technical knowledge
> to not only
> >>
> >>write
> >>
> >>>>>the
> >>>>>
> >>>>>
> >>>>>>document but then explain the underlying logic for each
> and every
> >>
> >>step
> >>
> >>>>>of
> >>>>>
> >>>>>
> >>>>>>the process.
> >>>>>
> >>>>>Then we should begin. Off-list.
> >>>>>
> >>>>>
> >>>>>
> >>>>>>That being said, I also just want shit to work and I
> also was seeing
> >>
> >>at
> >>
> >>>>>the
> >>>>>
> >>>>>
> >>>>>>time I originally wrote the thread in the STEAM forums every 2nd
> >>>>>
> >>>>>question
> >>>>>
> >>>>>
> >>>>>>related to tickrate with nobody able to produce a
> definitive answer
> >>
> >>as
> >>
> >>>>>to
> >>>>>
> >>>>>
> >>>>>>how to actually make it work and why.
> >>>>>
> >>>>>Exactly, and it is for this reason I have a strong
> appreciation for
> >>
> >>all
> >>
> >>>>>the hard work you have put in, and again you have my
> thanks for that.
> >>>>>
> >>>>>
> >>>>>
> >>>>>>My explanation of how rate sv_maxrate sv_minrate relate
> to each other
> >>>
> >>>as
> >>>
> >>>>>>well as sv_maxupdaterate sv_minupdaterate cl_updaterate
> relate to
> >>
> >>each
> >>
> >>>>>other
> >>>>>
> >>>>>
> >>>>>>managed to confuse even the developers on how it works, and I am
> >>
> >>still
> >>
> >>>>>>trying to work out how to explain it better to a less technical
> >>>>>
> >>>>>audience.
> >>>>>
> >>>>>Indeed, technical explanations in simple terms are hard. It is
> >>
> >>gerneally
> >>
> >>>>>best to stay away from abstractions and generalisations
> for the simple
> >>
> >>>>>reason that they do not expand well to include other, or
> more complex
> >>>>>ideas. There are many examples of this problem available in the
> >>
> >>archives
> >>
> >>>>>of most technical mailing lists.
> >>>>>
> >>>>>Since the last netcode update, where Alfred announced
> that the cmdrate
> >>>>>and updaterate numbers should now properly correlate
> with packets per
> >>>>>second rates shown in net_channels I have found the technical
> >>>>>descriptions are now easy to create, and general
> explanation is much
> >>>>>simpler. Gone are the days when you had to set
> cl_updaterate 100 or
> >>>>>above to get 40-50 packets per second out of a 100
> tickrate server in
> >>>>>certain scenarios. Nowadays, with sane settings on the
> server, the
> >>>>>client settings work as expected, and achieve predicable
> results. The
> >>>>>same goes for the server settings.
> >>>>>
> >>>>>
> >>>>>
> >>>>>>Just to let you know James, our GSP actually exists to cater
> >>
> >>primarily
> >>
> >>>>>to
> >>>>>
> >>>>>
> >>>>>>broadband users, with the majority sitting on sub 50ms
> pings and some
> >>
> >>>on
> >>>
> >>>>>sub
> >>>>>
> >>>>>
> >>>>>>10ms pings so to give them a good end user experience
> we tweak the
> >>>>>
> >>>>>servers
> >>>>>
> >>>>>
> >>>>>>up for broadband users with good connections and most
> of us do notice
> >>
> >>a
> >>
> >>>>>>considerable difference between a 33 tickrate server
> with default
> >>>
> >>>rates,
> >>>
> >>>>>and
> >>>>>
> >>>>>
> >>>>>>a 66 tickrate server with 20000/100 rates.
> >>>>>
> >>>>>Indeed you will. There is no dispute over proper rate
> selection here
> >>
> >>:)
> >>
> >>>>>If you look at the settings closely, you will notice
> that since the
> >>>>>netcode update, you can set sv_maxupdaterate 66 (I set
> 67/70 in most
> >>>>>places, as sometimes it still sends a little more than
> the tickrate).
> >>>>>There are no more updates to be sent than the ticks, so 100 is
> >>
> >>slightly
> >>
> >>>>>overspecified. This does not cause an issue of course,
> as it's merely
> >>
> >>a
> >>
> >>>>>cap, and doesn't change anything that occurs in the data
> flow in this
> >>>>>scenario.
> >>>>>
> >>>>>
> >>>>>
> >>>>>>On 9/8/05, James Tucker < [EMAIL PROTECTED]> wrote:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>Whisper wrote:
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>--
> >>>>>>>>[ Picked text/plain from multipart/alternative ]
> >>>>>>>>Please feel free to write you own or tell us
> precisely where you
> >>>
> >>>think
> >>>
> >>>>>>>we
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>are going wrong and why.
> >>>>>>>
> >>>>>>>I have detailed this inline in each mail. Your guide
> is generally
> >>>
> >>>good,
> >>>
> >>>>>>>and is targeted for a different audience than this
> list. I would be
> >>>
> >>>more
> >>>
> >>>>>>>than happy to assist you in adding/correcting
> anyhting. Many thanks
> >>>
> >>>for
> >>>
> >>>>>>>actually producing it.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>I'd love nothing that a logically correct and
> complete reproducable
> >>>>>>>
> >>>>>>>guide
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>on how to get the most out of a server.
> >>>>>>>
> >>>>>>>Unfortunately, I just agreed to spend most of my time
> keeping my
> >>>>>>>information to myself. You have others to thank for that.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>As some of us have come to find out Valve can sometimes be
> >>
> >>completely
> >>
> >>>>>>>open
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>about certain issues and on others they completely
> clam up like we
> >>>>>
> >>>>>we've
> >>>>>
> >>>>>
> >>>>>>>>mentioned the mad cousin that nobody ever talks about.
> >>>>>>>
> >>>>>>>Indeed. I got a t-shirt too.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>If in fact THE DEFAULT TIMER RESOLUTION OF THE
> WINDOWS KERNEL IS
> >>>
> >>>7.8ms.
> >>>
> >>>>>>>why
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>do our servers only get around 65fps even though
> fps_max is clearly
> >>>
> >>>set
> >>>
> >>>>>>>and
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>defaulted to 300 unless you change it?
> >>>>>>>
> >>>>>>>Ah, well you see, 65fps isn't 60Hz :)
> >>>>>>>
> >>>>>>>Typcially (as a general, but not accurate rule) srcds
> does not run
> >>
> >>at
> >>
> >>>>>>>greater than (kernel timer resolution/2)fps. This is
> true of the
> >>
> >>linux
> >>
> >>>>>>>builds aswell, which more accurately hit 50fps for a 10ms timer
> >>
> >>which
> >>
> >>>is
> >>>
> >>>>>>>the default on 2.4.x branch kernels. FYI - most linux
> srcds hosts
> >>
> >>now
> >>
> >>>>>>>use a 1000Hz, or 1ms resolution on linux platforms.
> >>>>>>>
> >>>>>>>On windows, the timer resoution is around 7.8ms by
> default, which is
> >>>>>>>around about 128Hz, which is around about double
> 65fps. Now clearly,
> >>>
> >>>the
> >>>
> >>>>>>>correlation is the same, as the code is the same, and
> the problem is
> >>>
> >>>the
> >>>
> >>>>>>>same.
> >>>>>>>
> >>>>>>>srcds clearly contains some timer dependant code, that
> is referenced
> >>
> >>>at
> >>>
> >>>>>>>least twice in one frame. This creates an artificial
> frame limit, as
> >>>
> >>>the
> >>>
> >>>>>>>processor will block busy-waiting untill that poll, or
> will yeild to
> >>>>>>>other threads, but either way, will not process frame
> data until the
> >>
> >>>>>>>timer poll.
> >>>>>>>
> >>>>>>>_______________________________________________
> >>>>>>>To unsubscribe, edit your list preferences, or view the list
> >>
> >>archives,
> >>
> >>>>>>>please visit:
> >>>>>>>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>>
> >>>>>>
> >>>>>>--
> >>>>>>
> >>>>>>_______________________________________________
> >>>>>>To unsubscribe, edit your list preferences, or view the list
> >>
> >>archives,
> >>
> >>>>>please visit:
> >>>>>
> >>>>>
> >>>>>>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>
> >>>>>
> >>>>>_______________________________________________
> >>>>>To unsubscribe, edit your list preferences, or view the
> list archives,
> >>>>>please visit:
> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>
> >>>>--
> >>>>
> >>>>_______________________________________________
> >>>>To unsubscribe, edit your list preferences, or view the
> list archives,
> >>
> >>>please visit:
> >>>
> >>>>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>
> >>>_______________________________________________
> >>>To unsubscribe, edit your list preferences, or view the
> list archives,
> >>>please visit:
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>
> >>--
> >>
> >>_______________________________________________
> >>To unsubscribe, edit your list preferences, or view the
> list archives,
> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
> _______________________________________________
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> archives, please visit:
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>


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