On 9/21/05, Lee Thomas <[EMAIL PROTECTED]> wrote:
> if a higher tickrate is used the ROF will usually increase too. Thats you
> may get some servers with a low rof (33 tickrate) and others fast (100)

Justify this please.

A Tick is a gameworld state and encompasses all client actions over
the time frame of a tick (either 1/33rd of a second or 1/100th of a
second in your examples). A guns firing rate is defined by real time,
not tick time.

With regard to the original question, any noticable loss or choke? -
Is it actually the client firing rate that is different, wheras the
server is processing correctly?

Any mods? Chance of a mod being hacked? Anyone possibly have access to
your server.cfg?

How long does the problem last? Does anything else noticable occur at
the same time? Have you tried running an "rcon revert all"?

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