Dustin Tuft wrote:
It's not that big of an issue, it's only being called for durning a map
change, so allowing the downlaod to happen keeps the game running much
faster. Less drops and yes there is a bit of a lag for the first min of
play. I agree if your running your server over a low speed connection,
then
running the web service on the same connection is a bad idea and will not
realy give you any gain in gamers experince. So in that case having a Web
server somewhere on the internet would be a far better advantage. But
come
on, if your running a good game server one of the things you should be
running on is a high speed connection. As for cost, if you all ready
running
on a high speed connection, your probly all ready paying at least 50
to 100
buck a month for the server all ready.
Dustin Tuft
From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlds] SV_DownloadURL
Date: Wed, 21 Sep 2005 22:54:13 -0600
Dustin wrote:
My understanding was, that it allows for a faster download to the
client.
The HLDS does trickel download, so in most cases the player gets
everything
just in time for the 30 min map timer to run out :).
----- Original Message -----
From: "LDuke" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, September 21, 2005 1:39 PM
Subject: Re: [hlds] SV_DownloadURL
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You shouldn't run your sv_downloadurl mirror on the same physical
location as your Game servers. Think about it. Do you really want your
Game Servers precious resources being squandered on downloading map
files to 18 players on a full 24 slot server? The other six players are
going to experience some erratic play while your server pushes out files
to 18 people at the same time and tries to run your game servers. Not
to mention anyone playing on any other game servers you happen to be
running at the same time will suffer as well. If you do not have
separate web space there are places to get sv_downloadurl resources for
a very reasonable price.I use URLDownload.com and I have been very happy
with them. If you are going to offer High Speed Downloads to your
players the cost is not that hard to deal with.
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Ok, after reading my post I feel that I should re-phrase slightly.
It was* recommended* to me (and I agree) that you shouldn't run them
both on the same box. The numbers I gave were similar to an example
given to me to explain why and I have certainly seen that situation come
up. I was having a serious problem with momentary lag on map changes
when a large group of players had to download the maps. File transfer
uses considerable resources. If enough players are downloading a large
map at the same time it will slow things down. I had a CS server that
was almost entirely Custom maps with a couple of new ones added every
week or so. I also had a CZ server with many Custom maps. We had a
devoted following of players that played there, one because of the maps
and two because of the High Speed Downloads that kept them from having
to go get them. Having sv_downloadurl services on the same box shortened
the time that the server was effected but it was still there. Moving the
files off site to another location solved the problem entirely.
My account at urldownload.com cost around $12.95 a month I believe and
can host maps for all of my servers. I also have a friends development
site hosted there with plenty of room to spare. I feel that it is well
worth the money. Just my 2-cents guys. Sorry if it came across wrong. If
you feel that you can run it on the same box then go for it. I found
that with my configuration I could not. Yours may be different.
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