The timed points are meant to only count in the event of a tie in full
caps. The winner is whichever team got more full caps.

Players are meant to be able to spectate after they are dead to
determine where they were killed from. There is no fadetoblack.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ve
Sent: Wednesday, September 28, 2005 9:54 AM
To: [email protected]
Subject: [hlds] Day of Defeat Match Configurations & Classlimits

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]

Hey there people...
We have now been playing alot of matches today and I am sharing the
match.cfg I wrote for them.
One problem though is that I can't get fadetoblack to work at all dead
players can still spectate fpr 6 seconds while they are dead which isn't
good in a match. Anyone got any ideas on howto fix this issue..

Oh one more thing we also made a way to calculate the scores:
Result was:
Anzio:
Axis: 6 (+90) - 0 (+36)
Allies: 6 (+33) - 0 (+36)
Total: 12 (+133) - 0 (+72)

Donner:
Axis: 3 (+25) - 0 (+0)
Allies: 0 (+26) - 0 (+17)
Totalt: 3 (+51) - 0 (+89)
-------
Total: 15 (+173) - 0 (+89)
Total:  323 vs. 89

on the score of 15 we just added a 0 so it became 150 points for the
fullcaps a 10 point bonus for a fullcap then we just added them together
with the flagpoints and got the result who reflected the overall match
we played. What do you people think about that solution I would think it
is a fair way to calculate the scores in leagues and cups....

Suggested Classlimits for matchplay:
//Classlimits
mp_limit_allies_assault   "2"
mp_limit_allies_mg      "1"
mp_limit_allies_rifleman   "2"
mp_limit_allies_rocket   "2"
mp_limit_allies_sniper      "1"
mp_limit_allies_support   "2"

mp_limit_axis_assault      "2"
mp_limit_axis_mg      "1"
mp_limit_axis_rifleman   "2"
mp_limit_axis_rocket      "2"
mp_limit_axis_sniper      "1"
mp_limit_axis_support   "2"


Matchconfiguration:

// Written by [EMAIL PROTECTED]
// Clan-Sport Day of Defeat Source server config // v 0.1c - 27/09/2005
// www.clan-sport.com - Clan-Sport // This file goes into your servers
..\dod\cfg folder.
// To execute this file type 'exec match.cfg' in your console when
connected to a server.

hostname "Clan-Sport Match In Progress"

"mp_allowrandomclass" "0"
"mp_allowspectators" "1"
"mp_autoteambalance" "0"
"mp_autokick" "0"
"mp_bandage_heal_amount" "40"
"mp_chattime" "10"
"mp_clan_ready_signal" "ready"
"mp_clan_readyrestart" "1"
"mp_combinemglimits" "1"
"mp_fraglimit" "0"
"mp_friendlyfire" "1"
"mp_flashlight" "0"
"mp_footsteps" "1"
"mp_forcecamera" "1"
"mp_forcerespawn" "1"
"mp_limitteams" "0"
"mp_timelimit" "15"
"mp_warmup_time" "10"
"mp_weaponstay" "1"
"mp_winlimit" "0"
"mp_tickpointinterval" "20"
"mp_tkpunish" "0"

"sv_accelerate" "10"
"sv_airaccelerate" "10"
"sv_alltalk" "0"
"sv_autojointeam" "0"
"mp_autocrosshair" "0"
"sv_bounce" "0"
"sv_cheats" "0"
"sv_consistency" "1"
"sv_forcepreload" "1"
"sv_friction" "8"
"sv_gravity" "800"
"sv_logfile" "1"
"sv_maxrate" "25000"
"sv_maxspeed" "320"
"sv_maxupdaterate" "100"
"sv_minrate" "7500"
"sv_minupdaterate" "20"
"sv_pausable" "0"
"sv_secure" "1"
"sv_wateraccelerate" "10"
"sv_waterfriction" "1"

"dod_bonusround" "0"
"dod_bonusroundtime "10"
"dod_enableroundwaittime" "1"
"dod_showroundtransitions" "0"


"say" "Clan-Sport Day of Defeat Source Match Script v0.1c is loaded up"
"say" "Say Ready to start the match, Good Luck & Have Fun"
--



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