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[ Picked text/plain from multipart/alternative ]
Madness
 Well that would be interesting if DoD:S SRCDS was less CPU intensive than
CS:S SRCDS
 I know they are the same thing fundamentally, but still, I think many of
you more experienced admins will be aware of what I am trying to get at.
 Cheers
 On 9/29/05, Al <[EMAIL PROTECTED]> wrote:
>
> That is with only 1 server with people playing on, currently all are empty
> and the cpu graph shows the cpu only floating between 0 - 4%. The windows
> services I found a good guide to which windows services can be removed in
> windows xp at
>
> http://www.sysinternals.com/blog/2005/07/running-windows-with-no-services.html
> and 2003 has nearly the same services running by default (a good starting
> point is a complete clean installation and make a ghost image of it on a
> dvd, then if you remove too much and break windows it only takes 3 mins to
> fully restore) I do notice that the cpu is a lot lower than cs source
> server
> running on the same os but using different chips (p4 3.0 HT) which will
> only
> run 2 x cs source servers at 100 tickrate before the cpu load gets too
> high
> and the peformance suffers so perhaps this decrease in server load is down
> to the new engine having better handling of dual core over hyper threading
> or if windows is spreading the load across the 2 threads in a dual core
> environment over HT I might try specifying which thread the processes to
> use
> in firedaemon to see if this makes any difference/improvement.
> Al
>
> ----- Original Message -----
> From: "Whisper" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, September 29, 2005 11:11 AM
> Subject: Re: [hlds] Rate Settings for 20 Player DOD:S ?
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Well blow me down
> > If you can manage 3 x 20 100 tickrate DoD:S Server with only 30% CPU
> then
> > that is great.
> > What services did you disable in Window 2003 from the default install?
> > On 9/29/05, Al <[EMAIL PROTECTED]> wrote:
> >>
> >> Its windows 2003 web edition server with all unnessescary services
> >> disabled,
> >> its running a new p4 3.0ghz dual core type "D" CPU and it has been
> coping
> >> fine so far just haven't had more than 1 process full with another half
> >> full
> >> yet but I wouldnt expect to see the cpu maxxed out with all 3 full but
> I
> >> could be wrong
> >>
> >> ----- Original Message -----
> >> From: "Whisper" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Thursday, September 29, 2005 10:36 AM
> >> Subject: Re: [hlds] Rate Settings for 20 Player DOD:S ?
> >>
> >>
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > What quantum computers are you running Al?
> >> > Is it Windows or Linux?
> >> >
> >> > On 9/29/05, Al <[EMAIL PROTECTED]> wrote:
> >> >>
> >> >> Can I ask if these suggested settings are for a bandwidth optimised
> >> >> server
> >> >> or are there limitations of the game engine causing a decrease in
> >> >> peformance
> >> >> when the settings are at full whack?
> >> >> I am currently running 3 X 20slot dod:s servers on 1 box all with
> the
> >> >> settings:
> >> >> tickrate - 100
> >> >> fps_max 300
> >> >> sv_minupdaterate 20
> >> >> sv_maxupdaterate 101
> >> >> sv_minrate 4000
> >> >> sv_maxrate 25000
> >> >> Although all the servers have not been full at one time, when one
> was
> >> >> full
> >> >> my ping was still very good, server cpu load was floating between
> 20%
> >> and
> >> >> 25% sometimes peaking up to 30% but as I said i'm not sure what the
> >> load
> >> >> is
> >> >> like when all the processes are full as they havent all been filled
> >> yet!
> >> >> Al
> >> >>
> >> >> ----- Original Message -----
> >> >> From: "Whisper" <[EMAIL PROTECTED]>
> >> >> To: <[email protected]>
> >> >> Sent: Thursday, September 29, 2005 4:55 AM
> >> >> Subject: Re: [hlds] Rate Settings for 20 Player DOD:S ?
> >> >>
> >> >>
> >> >> > --
> >> >> > [ Picked text/plain from multipart/alternative ]
> >> >> > DoD is harder on resources than CS is
> >> >> > Try
> >> >> > tickrate 50
> >> >> > fps_max 300
> >> >> > 15000
> >> >> > 3000
> >> >> > 50
> >> >> > 25
> >> >> > And work down from there
> >> >> > Unless of course you are already at defaults in which case I'd
> make
> >> it
> >> >> > a
> >> >> > 14
> >> >> > player server. :)
> >> >> >
> >> >> > On 9/29/05, leo bounds <[EMAIL PROTECTED]> wrote:
> >> >> >>
> >> >> >> Can someone suggest what would be the best rate
> >> >> >> settings for 20 player DOD:S ?
> >> >> >>
> >> >> >> sv_maxrate ?
> >> >> >> sv_minrate ?
> >> >> >> sv_maxupdaterate ?
> >> >> >> sv_minupdaterate ?
> >> >> >>
> >> >> >> I used settings like I did before for CSS but people
> >> >> >> have been complaining about game lag.
> >> >> >>
> >> >> >> Thank you for any helpful info at all.
> >> >> >>
> >> >> >> - LB
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >> __________________________________
> >> >> >> Yahoo! Mail - PC Magazine Editors' Choice 2005
> >> >> >> http://mail.yahoo.com
> >> >> >>
> >> >> >> _______________________________________________
> >> >> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >> >> please visit:
> >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >> >>
> >> >> > --
> >> >> >
> >> >> > _______________________________________________
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> >> archives,
> >> >> > please visit:
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> >> >>
> >> >>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
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> >> >>
> >> > --
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
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> >> > please visit:
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> >>
> >>
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> >>
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> >
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