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Hey 1 question tho.  How do you add heapsize to the hl2.exe?? I thought the 
only way to add that parameter was thru launch options in games panel.


Also:  My apologies to those that visited my site for the CVARS and didn't see 
the attachment.  I had set file download properties to reg only in my controls 
but I fixed  it so you can view the attachments in that forum only.

I do now have both CLIENT and SERVER Cvar lists in seperate topics under DOD: 
Source Information @ http://www.landofozz.net .

Also, in case you didn't see it on the STEAM forums, someone made a crap custom 
map called dod_icecaverns.  It's not much, believe me, but it's a 5th map for 
the moment, the way I see it.  You can download that map in my downloads 
section, but I'm afraid you'll have to register to get there.  I like to keep 
track of leeching since I pay for a basic service with limited, but ample, data 
transfer per month.

Again, my apologies I realize some of you must have been a little miffed on 
Monday. :(

More as I collect it,

-Ozz


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> --
> [ Picked text/plain from multipart/alternative ]
> i wish I could edit what i wrote... sorry...
> this doesnt effect the client unless you add it to the hl2.exe file...
> Adding this to the client greatly reduces load times of level and the game
> itself.
>
> On 9/29/05, Tyler Cook wrote:
> >
> > -heapsize defines how much physical memory your servers is allowed to
> > allocate for loading
> > I am running Microsoft Windows Server 2003, my server is 24 slots, i have
> > 512mb of ram... so i used...
> > -heapsize 256000
> > dont alocate more than 50% of your TOTAL physical memory, or source will
> > put it to the default (64mb)
> > SO NOW... SrcDS can use 256mb of memory, instead of only 64mb!
> >
> > On 9/28/05, Dan Stevens (IAmAI) wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I've heard 'heapsize' mentioned before. Can anyone explain what it is,
> > > what
> > > effect changing it has? Is it relevant to clients?
> > >
> > > On 28/09/05, Jason L. Schwab wrote:
> > > >
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > How many players, what OS, and how much memory did u specify on the
> > > > heapsize?
> > > >
> > > > Thanks.
> > > >
> > > > Tyler Cook wrote:
> > > >
> > > > >--
> > > > >[ Picked text/plain from multipart/alternative ]
> > > > >hmm, dunno... i added the -heapsize command, and things seem to be
> > > > working
> > > > >very well now.. :/
> > > > >
> > > > >On 9/27/05, ryan wrote:
> > > > >
> > > > >
> > > > >>This is a multi-part message in MIME format.
> > > > >>--
> > > > >>[ Picked text/plain from multipart/alternative ]
> > > > >>Hello,
> > > > >>
> > > > >>I currently run a CS source server on a Dual opteron 246 with 2 GB
> > > of
> > > > ram
> > > > >>on
> > > > >>windows 20003 STD and after the last set of updates 23rd on I have
> > > been
> > > > >>getting major loss and choke on my server that I am running on this
> > > and
> > > > a
> > > > >>GSP I speak with has had the same issues, is there any known fix for
> > > > this
> > > > >>or
> > > > >>is this something that valve has done within the codeing of the last
> > >
> > > > >>update
> > > > >>from the xbox cpu optimizations?
> > > > >>
> > > > >>--
> > > > >>
> > > > >>
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> > > > >>
> > > > >>
> > > > >>
> > > > >--
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> > > >
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> > > >
> > > >
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> > >
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