--
[ Picked text/plain from multipart/alternative ]
if you improve the source engine to the point where 100 tick will work
perfectly, will you make 100 tick the default?
 or is the crummy 33 tick staying forever?

 On 9/30/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> 66Hz is needed for DoD:S to keep an accurate simulation of the physics
> objects and complex player hit boxes. We tested at 33Hz but the game
> didn't feel right at the slower speed (where CS:S has been optimized to
> work at 33Hz with its light use of physics objects and special hitbox
> design).
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alex Spencer
> Sent: Friday, September 30, 2005 11:17 AM
> To: [email protected]
> Subject: Re: [hlds] DoD:Source Default tickrate ??
>
> Is there any reason for this or is it just picked out of a hat to keep
> us on our toes? :-)
>
> Alfred Reynolds wrote:
>
> >Actually, the default for DoD:S and HL2MP is 66Hz. CS:S uses 33Hz by
> >default.
> >
> >- Alfred
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook
> >Sent: Friday, September 30, 2005 4:26 AM
> >To: [email protected]
> >Subject: Re: [hlds] DoD:Source Default tickrate ??
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >default tickrate is 33
> > reccomended tickrate is 100, for more accurate hit detection.
> >
> > On 9/30/05, CAIN <[EMAIL PROTECTED]> wrote:
> >
> >
> >>What is the default tickrate for a DODS server??
> >>
> >>Anyone been experimenting with different DODS Server tickrates ??
> >>
> >>Thanks!!
> >>
> >>-- Cain
> >>
> >>
> >>
> >>
> >>
> >>__________________________________
> >>Yahoo! Mail - PC Magazine Editors' Choice 2005
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> >>
> >>
> >--
> >
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> >
> >
>
>
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