Don't forget, this affects the games maximum bandwidth usage, or in
other words, potentially does damage to lower bandwidth clients.
There is little need for greater than 66Hz under clean network
conditions. Play CS:S at 33Hz on a lan for a more extreme example.
Tyler Cook wrote:
--
[ Picked text/plain from multipart/alternative ]
if you improve the source engine to the point where 100 tick will work
perfectly, will you make 100 tick the default?
or is the crummy 33 tick staying forever?
On 9/30/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
66Hz is needed for DoD:S to keep an accurate simulation of the physics
objects and complex player hit boxes. We tested at 33Hz but the game
didn't feel right at the slower speed (where CS:S has been optimized to
work at 33Hz with its light use of physics objects and special hitbox
design).
- Alfred
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Spencer
Sent: Friday, September 30, 2005 11:17 AM
To: [email protected]
Subject: Re: [hlds] DoD:Source Default tickrate ??
Is there any reason for this or is it just picked out of a hat to keep
us on our toes? :-)
Alfred Reynolds wrote:
Actually, the default for DoD:S and HL2MP is 66Hz. CS:S uses 33Hz by
default.
- Alfred
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook
Sent: Friday, September 30, 2005 4:26 AM
To: [email protected]
Subject: Re: [hlds] DoD:Source Default tickrate ??
--
[ Picked text/plain from multipart/alternative ]
default tickrate is 33
reccomended tickrate is 100, for more accurate hit detection.
On 9/30/05, CAIN <[EMAIL PROTECTED]> wrote:
What is the default tickrate for a DODS server??
Anyone been experimenting with different DODS Server tickrates ??
Thanks!!
-- Cain
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