And lets not forget, how many of you even configure your servers against
hackers in the first place?

There are limits you can set, and cvars you can protect to stop alot of
tom foolery. the thing that will really catch hackers out is using the
tools that ALREADY exist but are NEVER used to defeat them. Everyone
installing Mani (i) stopped a few hackers for a short time, then the
cvars were re-named, surprise surprise, now it's just wasted bandwidth.
Programmatically enumerating the available, or readable cvars might work
much better, but who can be arsed with pushing that from the server
side? How long would it really last?

With quantumn computing just around the corner, per pixel/sample match
cheats are going to come back - big time. ALL of your old solutions WILL
then fail, as the offending program won't need to run on the same
machine, and it will generate "human-like" input. The reality is this is
probably a decade from the client desktop, but the PoC will be available
sometime in the next year. Developers need to start thinking carefully
about how much data they supply to the client, as a reduction of this is
the only real way to solve the problem. A simple example for the
unititiated so I don't get flamed by philistines over the above - if the
client does not know about a target behind an occlusion, the cheat will
not fire at it.

If you think cheating is a complex issue today, I suggest you retire
tomorrow, because next week it's going to turn into a whole new game.

[EMAIL PROTECTED] wrote:
we tried a global ban list before.

the resulting mess was immediate.

every ass bite clan with a grudge against some other ass bite clan
entered the "enemy" steam id's in the "global ban list".

It will not work. ever.

the cheat authors get some sort of perverted sexual satisfaction out of
pissing off thousands of people.

they will never stop until they are dead or freaking finally grow up.

(please do kill cheat authors if you find them! better you get the chair
than me...)

If you can not handle the cheat users then make your servers private.
Possibly subscription based.

otherwise just get out of the business and do something else.

take for instance "even balance" (punkbuster).

They convinced the stupid suits at the major commercial game companies
they had the solution to cheats.

they prepare a release of pb for when the game is released.

then they move to the next project and forget the last one.

It takes the cheat authors about 10 minutes to have a new version out
undetectable by pb.

since pb is never, ever, updated after the first release with a new game
the new cheats are never detected.

sort of like how as long as there are people who buy virus prevention
software then the virus software companies will keep creating new
viruses. virus companies like norton/symantic, etc.

BIG MONEY

it is just as crappy and dishonest as politics.

It is not worth your stress and frustration.

better to grow up and walk away.

you want the rush from combat? get into scenario paintball.

check this vid:
http://www.specialopspaintball.com/movies/battleofbower2.mov

i love my new Mark 30 landmine:
http://www.specialopspaintball.com/shop/prodimages/6110002a.jpg

and i love my BT16 Tactical Marker:
http://imagescommerce.bcentral.com/merchantfiles/5023680/BT16-Tactical.jpg

It's a real rush folks. The D-Day event next year should draw over 4,000
players.

Check waynes-world.com for some upcoming events.

Check http://www.ragtopvideo.com/wwvideos/wwvideos.html for vids and
pics of past events.

puts video games to shame.

Hopefully this useless and hopeless thread will finally be put to sleep
as well.

L8R heroes!



-------- Original Message --------
Subject: Re: [hlds] CS:S Admins, a call to arms!
From: "sprout" <[EMAIL PROTECTED]>
Date: Sun, October 02, 2005 10:35 am
To: <[email protected]>

to all who insult this.




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