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[I dunno anything about bot configs] but logically I would define the quota 
before I told it to kick them..... else it sounds like a repeating loop.  Kick 
bot... whoops need 8 there's only 7... join bot... kick bot.....oops.... etc.

This only after having read all the concerns lately and the use of bots is the 
common denominator.

Try It!

-Ozz
-------------- Original message --------------

>
> IMO do yourself a favor , first set your perfmon to monitor BEFORE you start
> the server. Make sure you have it checking Ram Page file CPU and Bandwidth
> in/out. Then Get a hold of hlsw and have it connected to the server w/
> internet get log enabled. HLSW will show you what was going on in game when
> it crashed and the last thing that was processed. The only problem I had
> with bots cause crashes was one time I defined kick_bots followed by
> bot_quota 8. One map wouldn't load the bots so I added bot_add to the config
> file which worked perfectly fine mind you until a player would leave , or
> something of the sort at which point the bots would leave and rejoin at such
> a rapid rate that the server would lag out and eventually crash. It was my
> own dumb oversight and not a srcds problem though. Not sure if this helps
> but a shout out none the less .
>
> -NewQ
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Tuesday, October 04, 2005 2:28 PM
> To: [email protected]
> Subject: hlds digest, Vol 1 #4069 - 11 msgs
>
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> Today's Topics:
>
> 1. Re: Bots causing memory read errors (Bud Ingram)
> 2. Re: Bots causing memory read errors (Whisper)
> 3. Re: CS:S Admins, a call to arms! (Zachary Doherty)
> 4. Re: Bots causing memory read errors ([EMAIL PROTECTED])
> 5. Re: Bots causing memory read errors ([EMAIL PROTECTED])
> 6. Re: Bots causing memory read errors ([EMAIL PROTECTED])
> 7. Re: Bots causing memory read errors (sKel)
> 8. mp_autokick 1 and HL2mp (James McKenna)
> 9. Re: Bots causing memory read errors ([EMAIL PROTECTED])
> 10. Re: Bots causing memory read errors (Bud Ingram)
> 11. Re: Bots causing memory read errors (sKel)
>
> --__--__--
>
> Message: 1
> From: "Bud Ingram"
> To:
> Subject: Re: [hlds] Bots causing memory read errors
> Date: Tue, 4 Oct 2005 08:54:02 -0500
> Reply-To: [email protected]
>
> Okay again my server is a Win2K Server machine... My question here is do we
> have any non-default settings that are the same that could be the culprit?
>
> Command Line:
> srcdx.exe -game cstrike +map cs_assault +maxplayers 32 -console +fps_max
> 999 -tickrate 45 -exec server.cfg -autoupdate
>
> I am not convinced that there is a problem with the "server.cfg" file as I
> just removed it from my system (running everything in default) and received
> the C++ abnormal termination error again. I do have several MDMP (memory
> dump) files in my root server directory, but they are all 0 KB -- they are
> apparently being created when SRCDS.EXE dies.
>
> Also, turning off my high-precision timer (srcdsfpsboost.exe), I go down to
> between 10 and 20 FPS (does this matter still?) and I do not see crashes
> every 5 minutes, it acutally stayed up 10 minutes this time...
>
> Regards,
>
> Bud Ingram
>
>
>
>
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