-- [ Picked text/plain from multipart/alternative ] [I dunno anything about bot configs] but logically I would define the quota before I told it to kick them..... else it sounds like a repeating loop. Kick bot... whoops need 8 there's only 7... join bot... kick bot.....oops.... etc.
This only after having read all the concerns lately and the use of bots is the common denominator. Try It! -Ozz -------------- Original message -------------- > > IMO do yourself a favor , first set your perfmon to monitor BEFORE you start > the server. Make sure you have it checking Ram Page file CPU and Bandwidth > in/out. Then Get a hold of hlsw and have it connected to the server w/ > internet get log enabled. HLSW will show you what was going on in game when > it crashed and the last thing that was processed. The only problem I had > with bots cause crashes was one time I defined kick_bots followed by > bot_quota 8. One map wouldn't load the bots so I added bot_add to the config > file which worked perfectly fine mind you until a player would leave , or > something of the sort at which point the bots would leave and rejoin at such > a rapid rate that the server would lag out and eventually crash. It was my > own dumb oversight and not a srcds problem though. Not sure if this helps > but a shout out none the less . > > -NewQ > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Tuesday, October 04, 2005 2:28 PM > To: [email protected] > Subject: hlds digest, Vol 1 #4069 - 11 msgs > > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: Bots causing memory read errors (Bud Ingram) > 2. Re: Bots causing memory read errors (Whisper) > 3. Re: CS:S Admins, a call to arms! (Zachary Doherty) > 4. Re: Bots causing memory read errors ([EMAIL PROTECTED]) > 5. Re: Bots causing memory read errors ([EMAIL PROTECTED]) > 6. Re: Bots causing memory read errors ([EMAIL PROTECTED]) > 7. Re: Bots causing memory read errors (sKel) > 8. mp_autokick 1 and HL2mp (James McKenna) > 9. Re: Bots causing memory read errors ([EMAIL PROTECTED]) > 10. Re: Bots causing memory read errors (Bud Ingram) > 11. Re: Bots causing memory read errors (sKel) > > --__--__-- > > Message: 1 > From: "Bud Ingram" > To: > Subject: Re: [hlds] Bots causing memory read errors > Date: Tue, 4 Oct 2005 08:54:02 -0500 > Reply-To: [email protected] > > Okay again my server is a Win2K Server machine... My question here is do we > have any non-default settings that are the same that could be the culprit? > > Command Line: > srcdx.exe -game cstrike +map cs_assault +maxplayers 32 -console +fps_max > 999 -tickrate 45 -exec server.cfg -autoupdate > > I am not convinced that there is a problem with the "server.cfg" file as I > just removed it from my system (running everything in default) and received > the C++ abnormal termination error again. I do have several MDMP (memory > dump) files in my root server directory, but they are all 0 KB -- they are > apparently being created when SRCDS.EXE dies. > > Also, turning off my high-precision timer (srcdsfpsboost.exe), I go down to > between 10 and 20 FPS (does this matter still?) and I do not see crashes > every 5 minutes, it acutally stayed up 10 minutes this time... > > Regards, > > Bud Ingram > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

