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I posted a question about why my old bans being executed in their own file were 
being written into the default banned_user.cfg file.  I understand the answer 
now (that all bans loaded into memory, regardless of what file they originate 
in, are written to the banned_user.cfg file).

My problem is this.  Only the first 2777 bans are being written into the 
banned_user.cfg and I have closer to 5000 banned steam IDs to deal with.  
Questions:

#1 - is there a limit to the # of banned IDs a source server can handle?

#2 - is there a limit to the size of a banned_user.cfg file?

#3 - how can I manage this large number of bans in source?

Thanks for helping me get these questions answered.

Anxietyclown
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