-- [ Picked text/plain from multipart/alternative ] Oh well, I have obviously failed to explain myself properly, but that is as far as I am prepared to take this issue. To me its completely clear to me how it would work and why it still provides exactly the same end user experience in terms of game play with out the angst.
On 10/12/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I fail to see how that is so. > > On 11/10/05, Whisper <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Its still real enough if and requires exactly the same skillset if only > > the > > team attacker is damaged when they screw-up. > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

