On 10/13/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> >
> > The Valve Source engine allows up to 255 players to play at the same time
> > in a shared, virtual, real-time world.
>
>  http://developer.valvesoftware.com/wiki/Networking_Entities
>  :)

:) I don't see any documentation for the limitations of the CS:S
specific entity handlers there though......

>  So when are those quantum computers coming out James?

*AHEM*

http://atomchip.com/_wsn/page4.html

Does that wet your appitite? ;-o


>  On 10/13/05, James Tucker <[EMAIL PROTECTED]> wrote:
> >
> > as far as I remember, valve don't support servers of that size.
> >
> > I would suggest that maybe one good reason why is that certain
> > variables of the engine are not large enough to handle the data volume
> > generated, in particular in this case, a portion the sound engine.
> >
> > On 10/12/05, [xXx] infexXxious clan <[EMAIL PROTECTED]> wrote:
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > dear steam ,
> > > some of us server providors have been getting
> > > "free sound list is full"
> > > in console of our game. Not just once or twice, but literally thousands
> > of times an hour.
> > > i have a 60 man source server( without bots) and im literally sick of
> > this , but have no clue as to how to get it to stop.
> > > we would appreciate it if you could fix this glitch to assist in
> > lowering cpu usage or tell us how we can get it to cease.
> > > i know it isnt using much if any cpu, but wouldnt it be nice if the
> > console actually worked well.
> > > --
> > >
> > >
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>
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