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I'm running a 24 player 66 tickrate DoD: Source server on a Dual Xeon
2.8GHzwith Hyper Threading and 2GB RAM. When more than 20 players are
in the
server, the FPS averages about 30 and it doesn't matter if pingbooster is on
or off. Let me repeat: it doesn't matter if pingbooster is on or off.

The DoD: Source server is running as a service and there's not much else
running on the machine except the default Windows 2000 services. CPU load
jumps between 20-40% when the server is full.

Why might the FPS be so low?
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