-- [ Picked text/plain from multipart/alternative ] Sorry.... sv_maxunlag 0.150
I was tired.... But I haven't seen anything that states it must be an even integer James... --Ozz -------------- Original message -------------- > On 10/14/05, [EMAIL PROTECTED] wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > sv_maxunlag 150 should help those effects. I have yet to experience a bad > game on a server where I ping over 100 (i usually ping 110-120 to these > distant > servers) like CoJ and ESD (in germany). I am in Delaware -East Coast USA- and > as far as I know CoJ is out west somewhere (i.e. Cali). Either way, I play > with > the default interp of .1 and I seem to play as well if not better at times on > these servers, without sacrificing any performance degredation (like those > past > the corner shots) or video stutter. I run from 40-90 fps on any given server > no > matter what as well. > > Almost correct, sadly, you missed the definition of sv_maxunlag. I've > started a Source netcode document over at sourcewiki, but I started > late last night, so it's only the defnitions section so far. I will > probably steam some of whispers hard work to complete it, but this > will be more from a client point of view, to teach end users. Either > way, the definition is there, you will see it is in seconds, not ms. > :) > > Naturally, you would get outstanding performance from having a maximum > unlag time of 150 seconds, but at the same time, your score (and life) > could be adjusted throughout the first two and half minutes of a > round. > > > The maxunlag CVAR will prevent you (the broadband player within reasonable > distance @ 150 ms or better) from suffering the ill effects of high-pingers to > your game session. I wish it was a standard default value to be honest. It > would help bring everyone just oh-so-much-closer to a level playing field. > > It doesn't actually restrict anything, as it's a capping value. The > defualt setting is 1, many league configs incorrectly suggest setting > this to 0.5, which I have seen no gains from doing, even in scenarios > where the average ping is <30 (my regular playing environments). > > I do however agree with the more general portion of your statement, > that a clean connection to a well configured server works quite nicely > even with 150ms of latency between the client and the server. I used > to be involved with a player group over in Texas and playing on their > servers was never an unpleasant experience (a good portion of mature > hilarity significantly helped however). > > > > > --Ozz > > > > -------------- Original message -------------- > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Yes I have those binds > > > Funnily with high rates, I rarely seem to get kills on people who have > > > disappeared off my screen. When I say rare, I mean, I have to wrack my > > > brain > > > to come up with an example, but it would be disingenous of me to say it > > > never happened. > > > I rarely have people also drag me back, usually its a dialuper or somebody > > > with constant > 100ms pings, which is to be expected with the netcode as > > > it > > > currently stands, but when a 50ms ping person does it to you 3 times in a > > > row, well they got booted and told to turn their interp on. > > > On the whole AWP through dbl doors thing, well, I have seen it being used > > > in a war on servers I don't have any control over, but suffice it to say, > > > as > > > somebody pointed out in a forum thread afterwards, if it was legitamate > > > skill, they should be representing their country at the highest levels of > > > CSS if it was something they could do consistently. > > > On 10/13/05, James Tucker wrote: > > > > > > > > On 10/13/05, Whisper wrote: > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > There appears to be a bug/exploit at the moment that allows people to > > > > set > > > > > their cl_interpolate to 0 but then set their cl_interp higher and the > > > > server > > > > > still counts the cl_interp value. > > > > > > > > I know. > > > > > > > > > Those are the guys who keep shooting you after you have run around a > > > > corner > > > > > reloaded and then you die :) > > > > > > > > Interesting suggestion, given that I do lock cl_interpolate when I am > > > > concerned and this does not change what I describe. The stutter > > > > situation I describe actually occurs more during my kills than my > > > > deaths. No wait, it happens on both, I just have reasonable KDR most > > > > of the time ;) > > > > > > > > > Its also how people are able to AWP from T spawn on dust2 and kill > > > > > with > > > > > regularity, CT's through the dbl doors as they jump across. > > > > > > > > I've been hit in this way less times than I have digits, several > > > > instances of which I know were un-cheated. > > > > > > > > > Hmm, I wonder if I've let the cat out of the bag there. > > > > > > > > Nope because I could search this mailbox for dust and AWP and see > > > > several mails at least in which you have re-iterated this problem > > > > description. > > > > > > > > Just out of curiosity, do you have binds that looks something like this: > > > > > > > > bind KEY ma_cexec_all cl_interpolate 1 > > > > bind KEY ma_cexec_all cl_interp 0.1 > > > > > > > > ;-) :-p > > > > > > > > (Quick side/end note: there are various systems that allow you to send > > > > automated rcon commands. From there you can run the above quite > > > > easily, and regularly, with a small penalty.) > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please > > > visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

