--
[ Picked text/plain from multipart/alternative ]
what does networking have to do with FPS? i don't see how FPS would be
affected even *IF* i was only pumping out 20KB/sec.

Tyler, i let the OS take care of affinity. all the SRCDS processes have
access to all virtual processors.

On 10/14/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
>
> Man, it looks like you have done all the obvious system adjustments, all
> to come up with just 'It's when more than 20 players.......'
>
> So start looking at how your networking is set up (hence my question about
> nic card). Do your self a favor and head over to http://speedguide.net and
> use the 'Analyzer' along with the 'Optimizer' tool to see if you have
> something bottled up somewhere.
>
> It just sounds like to me that you have a major connection issue when
> dealing with more than 20 clients, and I'm starting to wonder if it's
> related to W2K itself.
>
> Anyone else using W2K and more than 20 players play on your server?
>
>
> --Ozz
> -------------- Original message --------------
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > yes, with pingbooster OFF it's around 60 FPS when there are less than 20
> > players. with pingbooster ON, it's around 250 FPS when there are less
> than
> > 20 players.
> >
> > command line:
> > -console -game dod +ip xxx.xxx.xxx.xxx -port 27015 +map dod_anzio
> > +maxplayers 24 -tickrate 66
> >
> > don't worry, i intentionally X'd out the IP. the real command line has
> > numbers ;)
> >
> > server.cfg:
> > sv_maxrate "20000"
> > sv_minrate "2000"
> > sv_maxupdaterate "66"
> > sv_minupdaterate "10"
> > decalfrequency "10"
> > fps_max "300"
> >
> > i haven't trimmed down anything really. the server is basically running
> a
> > default install of Windows 2000 up to date with the latest Microsoft
> > patches. i am running a control panel service (to start/stop the server
> from
> > a browser), but even if i disable that and run the server by itself i
> get
> > the same crappy FPS results.
> >
> > right now i'm running two SRCDS and there are currently 27 players
> spread
> > across both of them. the CPU load is chilling at a low 7%. FPS is
> jumping
> > between 30 and 60 (sometimes even 20) depending on the amount of action
> > taking place. so it doesn't seem like it matters if it's multiple
> servers or
> > just one; when a certain amount of player slots are filled, the FPS
> drops
> > like mad. any other ideas?
> >
> > On 10/13/05, Whisper wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Is it over 30 when you *DO NOT* have > 20 players in the server, and
> if
> > > so,
> > > what do you get?
> > > Whats your command line look like?
> > > What does your server.cfg look like?
> > > Are you sure nothing else is running on the server other than basic
> > > default
> > > Windows Services which you have trimmed down to the bare essentials?
> > >
> > > On 10/14/05, Yup wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > thanks for the reply, but let me repeat it again: it doesn't matter
> if
> > > > pingbooster is on or off. That goes for Windows Media Player or one
> of
> > > the
> > > > many other "pingboosters" out there. fps_max is 300.
> > > >
> > > > the problem is that the FPS doesn't go much higher than 30. the
> Windows
> > > > cap
> > > > is 65 or so, so that shouldn't have anything to do with it anyway.
> > > >
> > > > i'm stumped because on a machine like this i would expect much
> better
> > > > results.
> > > >
> > > > any other ideas?
> > > >
> > > > On 10/13/05, [xXx] infexXxious clan wrote:
> > > > >
> > > > > set fps_max to 300 or more and open windows media player and
> minimize
> > > it
> > > > .
> > > > > thats all you need to tickle the fps timer.
> > > > > then check console of the game to confirm fps delivery
> > > > > ----- Original Message -----
> > > > > From: "Yup"
> > > > > To:
> > > > > Sent: Thursday, October 13, 2005 7:12 PM
> > > > > Subject: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon
> > > > 2.8GHz
> > > > > with Hyper Threading 2GB RAM)
> > > > >
> > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > I'm running a 24 player 66 tickrate DoD: Source server on a Dual
> > > Xeon
> > > > > > 2.8GHzwith Hyper Threading and 2GB RAM. When more than 20
> players
> > > are
> > > > > > in the
> > > > > > server, the FPS averages about 30 and it doesn't matter if
> > > pingbooster
> > > > > is
> > > > > on
> > > > > > or off. Let me repeat: it doesn't matter if pingbooster is on or
> > > off.
> > > > > >
> > > > > > The DoD: Source server is running as a service and there's not
> much
> > > > else
> > > > > > running on the machine except the default Windows 2000 services.
> CPU
> > > > > load
> > > > > > jumps between 20-40% when the server is full.
> > > > > >
> > > > > > Why might the FPS be so low?
> > > > > > --
> > > > > >
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